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RE: [SG2][DS2] battalion or regimental level meta-game

From: "Bell, Brian K (Contractor)" <Brian.Bell@d...>
Date: Wed, 17 Jan 2001 10:47:39 -0500
Subject: RE: [SG2][DS2] battalion or regimental level meta-game

DS2 has a ground scale of 1"=100m (p.4), so a hex would be 10-20" 
SG2 has a ground scale of 1"=10m (p.5), so a hex would be 100-200"

Or to put it another way, if you have 1 hex = 1km and use 2, 30x96",
tables:
A SG table would be less than 1 hex (1 hex tall, 1/2 hex wide).
A DS table would be about 10x9 hexes (you loose about 1/2 hex on every
other
hex when figuring width).

\__/  \__/   Every other hex you can only count
/  \__/  \   the width of the base, not corner
\__/  \__/   to corner
/  \__/  \
\  /  \  /

If you go to 1/2km per hex, it might be easier.
SG 2x1 hexes
DS 20x20 (rounding for ease of use)

Any way you look at it a DS2 board represents about 100 (actually 90 and
10
partial) SG2 boards.

> -----Original Message-----
> From: Michael Brown [SMTP:mwbrown@veriomail.com]
> Sent: Wednesday, January 17, 2001 9:58 AM
> To:	'gzg-l@csua.berkeley.edu'
> Subject:	RE: [SG2][DS2] battalion or regimental level meta-game
> 
> I'm thinking that some thing with a 1 to 2 km hex would be in order. 
For
> SG a 
> table would be one hex, for DS a table would be multiple hexes.  Using
> Assault 
> would for SG give you table of @ 7 hexes, for DS a hex would equal 2.5
> inches.
> 
> Michael Brown


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