RE: [SG2][DS2] battalion or regimental level meta-game
From: "Bell, Brian K (Contractor)" <Brian.Bell@d...>
Date: Wed, 17 Jan 2001 10:47:39 -0500
Subject: RE: [SG2][DS2] battalion or regimental level meta-game
DS2 has a ground scale of 1"=100m (p.4), so a hex would be 10-20"
SG2 has a ground scale of 1"=10m (p.5), so a hex would be 100-200"
Or to put it another way, if you have 1 hex = 1km and use 2, 30x96",
A SG table would be less than 1 hex (1 hex tall, 1/2 hex wide).
A DS table would be about 10x9 hexes (you loose about 1/2 hex on every
hex when figuring width).
\__/ \__/ Every other hex you can only count
/ \__/ \ the width of the base, not corner
\__/ \__/ to corner
/ \__/ \
\ / \ /
If you go to 1/2km per hex, it might be easier.
SG 2x1 hexes
DS 20x20 (rounding for ease of use)
Any way you look at it a DS2 board represents about 100 (actually 90 and
partial) SG2 boards.
> -----Original Message-----
> From: Michael Brown [SMTP:firstname.lastname@example.org]
> Sent: Wednesday, January 17, 2001 9:58 AM
> To: 'email@example.com'
> Subject: RE: [SG2][DS2] battalion or regimental level meta-game
> I'm thinking that some thing with a 1 to 2 km hex would be in order.
> SG a
> table would be one hex, for DS a table would be multiple hexes. Using
> would for SG give you table of @ 7 hexes, for DS a hex would equal 2.5
> Michael Brown