Re: [FT] A bizarre FT idea for the Friday topic
From: Tony Francis <tony.francis@k...>
Date: Fri, 12 Jan 2001 16:33:21 +0000
Subject: Re: [FT] A bizarre FT idea for the Friday topic
Jeremey Claridge wrote:
>
> > > Well no the first threshold check is practically the same as the
> > > normal rules. Unless the rear is hit which may have fewer hull
boxes
> > > at the start. The real damage comes when a side has no hull boxes
> > > left. Every hit results in threshold checks.
> >
> > I don't think you understood my remark here. Think about the
following
> > (rather artificial) example:
> >
> > Assume a target ship with 16 hull boxes, equally distributed. Target
> > and shooting ship are stationary, but target can turn. Whenever a
side
> > gets 3 hits, target turns 90 degrees. First threshold check occurs
after 12
> > hits. Under present rules, it happens after 4 hits.
> >
> > Even if this is an artificial example, I would think that there is
> > scope in a normal game for distributing hits over all sides and thus
> > delaying threshold checks.
>
> Ah right I see what you mean. Well yes if you do this but it comes
down
> to the issue of what fire arcs your weapons have. And in some ways
> rewards the player who is better at manuvering to limit threshold
checks.
Except that a BB or DN could simply roll on the spot and present an
undamaged side to the enemy - this hardly counts as fancy manoeuvering
in the 'Nelson-at-Trafalgar' class.
-----------------------------
Tony Francis
Senior Software Engineer