Re: [FT] OU & IC & FB3
From: "Alan and Carmel Brain" <aebrain@d...>
Date: Mon, 8 Jan 2001 17:49:55 +1100
Subject: Re: [FT] OU & IC & FB3
From: "Oerjan Ohlson" <oerjan.ohlson@telia.com>
> >Good Question. Not as far as I know. No entry in the Unofficial GZG
> >pedia either. I have some ideas re designs - things which are
> >specifically anti-KV - thrust 5 forex - but that's about all.
>
> Why would thrust-5 be "specifically anti-KV"...?
>
> Curious,
>
> Oerjan Ohlson
Play a few games with a Vandenburg as opposed to the more
normal Vandenburg-T using cinematic movement vs a KV ship,
and you'll see the effect. Basically Thrust-5 gives a turn rate of
3, greatly increasing the opportunities for effective range fire
for human non-forward-arc-beams in a turning duel, and decreasing
the opportunities the KV have of a forward-arc shot.
Thrust-6 has the same effect, but costs more for little benefit. The
extra 5% is better spent on more beams (or hull...)
Against Human opponents, Thrust-6 is more useful, as in this case
acceleration is at least as important as turning ability.
The "specifically anti-KV" effect is subtle - less obvious than the
complete lack of screens and slightly-less-than-1-row for armour,