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Re: FMA Skirmish Questions

From: "Laserlight" <laserlight@q...>
Date: Fri, 5 Jan 2001 23:19:02 -0800
Subject: Re: FMA Skirmish Questions

TomB quoth:
> realize FMA Skirmish is a different ruleset, but I prefer that rules
that
> can be homogenous (DS2/SG2/FMAS) are homogenous where possible.

> 1) GROUNDSCALE
>
> Quote: in FMA,everything is as it appears to be on the table - if
you can
> hide your figure behind something, he is hidden - if not, then he
isn't!
>
> Thought: Does this mean we must have kneeling, standing and prone
versions
> of every figure?

How about "if someone the size of your figure could hide" etc.	I
don't want to try painting three versions of my trooper.

> the game system currently has _NO_SUPPORT_ for kneeling
> or going prone. That seems like a huge shortage in a skirmish game.

"kneel, 1/2 move; go prone, 1/2 move + 1/2 move to get up", something
like that, and 1 or 2 levels extra cover or conceallment or whatever?

> Thought2: Range bands as a product of troop quality would be much
more
> appropriate

Logical.  Hitting at 144m with a rifle may be trivial for some of you
real-world troopers, but

<much, much snippage>

> That covers my questions/thoughts about the printed rules. I still
have a
> number of thoughts about rules not written or features that are
missing
> (HEY, I'M NOT COMPLAINING - it's a beta and it was only 14 pages!).

I think it's more "a collecttion of thoughts" than a beta.

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