Prev: Re: [FT] Wave Gun (was: OU & IC & FB3) Next: [SG2] Questions

RE: strike the colors rule

From: "Bell, Brian K (Contractor)" <Brian.Bell@d...>
Date: Thu, 4 Jan 2001 07:26:10 -0500
Subject: RE: strike the colors rule

Or every time you loose a crew factor, the ship must make a morale 
check or withdraw from battle (move out of weapons range or shut 
down if unable to withdraw). The ship may continue to make morale 
checks each turn until it successful (and may reengage).

Morale Check: Roll equal to or under the number of crew factors the
ship has left +1 to stay in the battle.

I like "strike the colors" idea, but think that it should be a optional
and lightly enforced rule (i.e. allow for heroism on the part of captain
and crew, but not have every ship fight to the last hull box).

-----
Brian Bell
bkb@beol.net
http://www.ftsr.org	
-----

> -----Original Message-----
> From: Sean Bayan Schoonmaker [SMTP:s_schoon@pacbell.net]
> Sent: Tuesday, January 02, 2001 5:53 PM
> To:	gzg-l@csua.berkeley.edu
> Subject:	Re: strike the colors rule
> 
[snip]

> >Striking colours (suggest a check every turn at last hull box and get
> >damaged - score must equal the number of hull boxes left, but a 6
always
> >fails)
> 
> An alternate idea for this one:
> 
> If a ship takes damage in the last hull box row, he must roll under 
> the number of boxes remaining in that row.
> 


Prev: Re: [FT] Wave Gun (was: OU & IC & FB3) Next: [SG2] Questions