Next: Re: Proto SG2 campaign system

Re: Can a FT only Fleet be viable?

From: John Leary <john_t_leary@y...>
Date: Wed, 27 Dec 2000 10:14:13 -0800 (PST)
Subject: Re: Can a FT only Fleet be viable?


--- Oerjan Ohlson <oerjan.ohlson@telia.com> wrote:

> Um... well. Yes and no. (Sorry, Jon - I hadn't
> looked closely at this
> before, otherwise I would've told you years ago!)
> 

Did you consider the fact that the FB1/2 beams 
do more damage that the FT/MT beams.
I.E. rerolls.

Bye for now,
John L.
From - Wed Jan 03 11:05:14 2001
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Date: Wed, 27 Dec 2000 13:32:43 -0500 (EST)
From: "Mark 'Indy' Kochte" <kochte@stsci.edu>
To: gzg-l@csua.berkeley.edu
Subject: Re: Ship Names (was Re: RE-Ship types names)
In-Reply-To: <3A440AF8.C9A1F9AF@clark.net>
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On Fri, 22 Dec 2000, Nyrath the nearly wise wrote:

> Michael Llaneza wrote:
> > I'd say my favorite Culture ship name was "What Are The Civilian
Applicatio
ns?"
> 
> These are not actual Culture ship names, they were suggested in a
contest.
> 
[...]

This is great! I'm always looking around for cool phrases and
whatnot like these. Particularly since some of these make great
names for climbing routes! :-)	(I know, I know, most y'all don't
climb, but for those FEW climbers amongst us, these are pretty
keen for not only FT ships (or tanks and whatever you name), but
work very well for newly established routes). Thanks for the post,
Nyrath!

(actually, scanning through the list again, some of these are
already used for routes in some of the more premiere climbing
spots across the U.S. - woo! I love it when my two favorite
activities meet on common ground :-)

Mk
From - Wed Jan 03 11:05:14 2001
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To: gzg-l@csua.berkeley.edu
Subject: Re: Proto SG2 campaign system 
In-Reply-To: Your message of "Wed, 27 Dec 2000 15:51:53 +0100."
	     <200012271533.QAA19703@d1o901.telia.com> 
Date: Wed, 27 Dec 2000 12:34:19 -0600
From: Andy Cowell <andy@cowell.org>
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In message <200012271533.QAA19703@d1o901.telia.com>, "Oerjan Ohlson"
writes:
> Andy Cowell wrote:
> 
> >I can't find my DS2 rules.  What's the approximate range for
> >Rocket Assisted Mortars?
> 
> All DS2 artillery has "effectively unlimited" range - any point on the
> table, no matter if they're deployed on- or off-table themselves.

I understand that, but I was really wondering if they gave anything
more specific-- so I would know whether or not, in my SG2 game, I
would be within range to call for fire support.  We know they can
cover the entire DS2 board, but what's the groundscale?  Just looking
for hard, numeric ranges.

What sort of ranges would company level artillery typically have in
terms of today's equipment?
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From: "Andrew Martin" <Al.Bri@xtra.co.nz>
To: <gzg-l@csua.berkeley.edu>
References: <200012271834.NAA09588@okura.cowell.org>
Subject: Re: Proto SG2 campaign system 
Date: Thu, 28 Dec 2000 07:57:39 +1300
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> We know they can cover the entire DS2 board, but what's the
groundscale?
Just looking for hard, numeric ranges.

1" or 1 MU = 100 metres or yards.

> What sort of ranges would company level artillery typically have in
terms
of today's equipment?

>From Tom Clancy's Marine:
M224 60mm mortar 3.5Km.
M252 81mm mortar 5.6Km
M198 155mm towed howitzer 22.4Km Rocket assisted projectiles: 30Km
Mk45 5" 127mm Naval Gun 23.6Km
16" 406mm Naval Gun 40Km

I hope that helps.

Andrew Martin
ICQ: 26227169 http://members.nbci.com/AndrewMartin/
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Next: Re: Proto SG2 campaign system