Re: Ship Names (was Re: RE-Ship types names)
From: ShldWulf@a...
Date: Tue, 26 Dec 2000 12:10:49 EST
Subject: Re: Ship Names (was Re: RE-Ship types names)
In a message dated Sat, 23 Dec 2000 1:04:04 PM Eastern Standard Time,
Nyrath
the nearly wise <nyrath@clark.net> writes:
<< Aaron Teske wrote:
> And Nyrath, what's the footnote on this one?
> >LOU "If I Could Do It Again, I Would Do It All Over You" [1]
[1] yeah, they have Caravan fans in The Culture.
And note the GCU The Weather.
As in "Everybody talks about The Weather but
nobody does anything about it..."
>>
Which really makes me wonder if a freind of mine hasn't read these
books.
(Anyone want to forward me a booklist OFF list? :o) I still recall in a
section on his Sci-Fi universe background, one of the ships that had a
part
in his "big" galactic war:
The Volon, (this was about 20 years prior to B5 too :o)
Merchant/Mercenary vessel:
"Crimson flower, repose, on a field of purple"
I seem to recall it was a General Merchindise Cargo
Vessel/Battlecruiser.
RAndy
From - Wed Jan 03 11:04:59 2001
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From: Allan Goodall <awg@sympatico.ca>
To: gzg-l@csua.berkeley.edu
Subject: Re: [SG] Help
Date: Tue, 26 Dec 2000 12:27:46 -0500
Organization: Haphazard at best.
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References:
<061AD3A48A7B2003*/c=fr/admd=atlas/prmd=francetelecom/o=not21/s=faivre/g
=renaud/@MHS>
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<061AD3A48A7B2003*/c=fr/admd=atlas/prmd=francetelecom/o=not21/s=faivre/g
=renaud/@MHS>
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On 26 Dec 2000 15:14:10 +0100, FAIVRE Renaud TPC-SRD
<renaud.faivre@francetelecom.com> wrote:
Hi, there!
>* A squad in soft cover want to move to another cover at 5''. Betwen
the two
>cover it's open and there is an ennemy squad in line of sight.
>The squad can use normal move (6'') or it MUST use combat move (1D6 x
2)
>because of the possible fire it can receive ?
The squad does NOT have to use combat movement. It is up to the player
whether
or not to use combat movement. A squad is not required to. The rules
mention
something about it used by squads to hug cover, but that is just a
description. You are not forced to use combat movement, except when
charging
into a close assault.
>* Does it exist a list of armies with cost point ? (e.g. : Squad of 6
mens,
>with one support weapon : 20 Cost Point, ...)
There is no point system for Stargrunt II. You eventually get a feel for
how
powerful a force you need for a particular scenario, though. A number of
web
sites have scenarios listed.
Good luck with the game! If you are looking for an index for Stargrunt
II, you
can find it on my web site at:
http://www.vex.net/~agoodall/sg2.htm
Allan Goodall awg@sympatico.ca
Goodall's Grotto: http://www.vex.net/~agoodall
"Now, see, if you combine different colours of light,
you get white! Try that with Play-Doh and you get
brown! How come?" - Alan Moore & Kevin Nolan,
"Jack B. Quick, Boy Inventor"
From - Wed Jan 03 11:04:59 2001
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From: "bif smith" <bif@bifsmith.fsnet.co.uk>
To: "full thrust" <gzg-l@csua.berkeley.edu>
Subject: Xmas pressies
Date: Tue, 26 Dec 2000 18:03:15 -0000
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I was thinking of xmas presenrs receved and if any of yours have given
rise
to any ideas, like one of mine has.
I`m saying this, because I`ve receved the confederation handbook by
peter f.
hamilton, and spent a good part of xmas day reading it. It raised two
ideas
in my head-
1-Has anybody wrote a handbook for the FT universe (especially as the
confederation handbook is VERY well wrote). The facts and figures given
would be very useful for a game.
2-Combat Wasps (I think someone may have already raised this). These
could
be small unmaned spacecraft, launched from the ship like fighters, with
beem
weapons, pulse torps, SMR`s, PDS etc (my fav. idea would be for close
range
pulsars). These craft/combat wasps would have very little hull (say, 1
hull
box), a firecon (for control) and a BIG engine. The only thing to
remember
would be the fact that using anti-matter in the book, the thrust would
be
doubbled and any hit would detonate the AM, making a rather big bang.
E.G- Mass-12 Cost-30 Thrust-10 Hull-1 Firecon-1 Pulsetorp-1
BIF
"yorkshire born,yorkshire bred,
strong in arms, thick in head"