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Re: RE-Ship types names

From: "Alan and Carmel Brain" <aebrain@d...>
Date: Sun, 24 Dec 2000 10:02:01 +1100
Subject: Re: RE-Ship types names

From: "Ranitzsch, Karl Heinz" <KH.Ranitzsch@t-online.de>

> As they say in German 'Der Teufel steckt im Detail' (The devil is in
the
> details).

Interesting... it's exactly the same in English. I didn't use the phrase
because
I wasn't sure it would translate!

> I would call the 'details' of basic ideology, political practice and
> attitude towards other humans pretty important.

The "basic ideology" is arguable, but the rest - the practice (as
opposed
to the ideological theory), and attitude towards other humans, yes,
without question.
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From: "Alan and Carmel Brain" <aebrain@dynamite.com.au>
To: <gzg-l@csua.berkeley.edu>
References: <20001222004820.29335.qmail@web1405.mail.yahoo.com>
<3A440AF8.C9A1F9AF@clark.net> <000b01c06cd9$f03b6020$0f44fc3e@pullen3>
<007601c06cf6$453faf10$cf6be03e@Hallo>
Subject: Re: Ship Names
Date: Sun, 24 Dec 2000 10:12:29 +1100
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From: "Ranitzsch, Karl Heinz" <KH.Ranitzsch@t-online.de>

> People here do have a weird sense of humor, but this is not really the
kind
> of joke I appreciate.
>
> Greetings
>
> and
> Merry Christmas anyway.

Good on you Karl Heinz!

"Goodwill to all men" - even the ones that offend you. In fact,
especially
to
the ones that offend you. I'm sure he didn't mean to be offensive. I
found
it most
unfunny too, but that's immaterial. And I'm sure I've accidentally given
offense
in the past.

Anyway, to all readers, lurkers, painters of Space Nazis or Cosmic
Commies,
to everyone may you all have a Merry Christmas, and a happy and
prosperous
New Year.

"God Bless Use, Everyone." - Tiny Tim
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To: gzg-l@csua.berkeley.edu
Subject: [FT - DS - SG] Aliens (as in the non-human kind...)
Message-ID: <20001224.174910.10311.0.triphibious@juno.com>
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From: Glenn M Wilson <triphibious@juno.com>
Date: Sat, 23 Dec 2000 18:53:28 EST
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So, What "are" the Phalons, Sa'Vasku (spelling) and Kravak (ditto) ?

I mean the whole essence of "alien" is more then "just" biology but also
psychology (and maybe even spiritual but we tread on clearly demarcated
mine fields with that one...) of being/creation.

Getting the aliens TO&E is easy but the "why" that drives it is not. 
For
example to choose a moldy oldie - why do the Klackons (Equal Opportunity
Omnivorous Crabs) in Ratner's Space Marines rules use *seven* as the
base
number of each level?  (Other then A. Mark Ratner had used the more
common base numbers to death...)

7 soldiers = squad (7)
7 squads = a platoon (49+)
7 platoons = a company (343+).....
etc., etc., etc. 

Guess who never saw a Company of Klackons deployed on the table.  Ever.  

That said, what defines the 'alien logic' of these FT/DS/SG races?

And has anyone come up with a SG and/or DS TO&E for these creatures?

Gracias, Glenn/Triphibious
You don't have to be French to be a 'frog', or even human!
Nektons - Real Marines!
Starguard, Dirtside 2, Full Thrust, Ratner's Space Marines, Stellar
Conflicts and Uprisings, and Full Thrust/2nd.  Resistance is everything!

________________________________________________________________
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From: Allan Goodall <awg@sympatico.ca>
To: gzg-l@csua.berkeley.edu
Subject: Re: Can a FT only Fleet be viable?
Date: Sat, 23 Dec 2000 19:38:10 -0500
Organization: Haphazard at best.
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On Sat, 23 Dec 2000 10:44:03 EST, Glenn M Wilson <triphibious@juno.com>
wrote:

>On that note assuming the presence of "salvo missiles" and the 'odd'
>Kravak force, can A FT equipped fleet play with a reasonable chance of
>performing effectively?  (i.e., not be swept off the board in two or
>three turns of fire.)

I think you're still missing the point that there are significant rules
changes in the fleet books. 

The design system in FT2 is different from the fleet books. The points
cost
for each ship you built in FT2 would make no sense compared to the point
cost
of Fleet Book ships. The design system has been overhauled. 100 points
of FT2
ships does not equal 100 points of FB ships.

The changes aren't just in the design system. Some rules are different,
including the number of firing arcs. How would you play with one fleet
using
90 degree firing arcs and the other using 60 degree firing arcs?
Actually, I
guess you COULD play with a mix of rules, but the points won't make any
sense
at all. See Oerjan's comments for whether or not your FT fleet would
have the
advantage or disadvantage.

If you want to just wing it and play an FT2 fleet against an FB fleet,
then I
don't think you have to worry if it's "viable". Just wing it. If the FT2
fleet
gets stomped, you need more (or different) FT2 ships, or fewer FB
opponents.
If the FB ships get stomped, the reverse is the case. 

But you can forget about bringing X number of points of FT2 ships and
having
that fleet balance against X number of points of FB ships.

Allan Goodall		       awg@sympatico.ca
Goodall's Grotto:  http://www.vex.net/~agoodall

"Surprisingly, when you throw two naked women with sex
toys into a living room full of drunken men, things 
always go bad." - Kyle Baker, "You Are Here"
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From: Allan Goodall <awg@sympatico.ca>
To: gzg-l@csua.berkeley.edu
Subject: Re: [FT - DS - SG] Aliens (as in the non-human kind...)
Date: Sat, 23 Dec 2000 21:19:24 -0500
Organization: Haphazard at best.
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On Sat, 23 Dec 2000 18:53:28 EST, Glenn M Wilson <triphibious@juno.com>
wrote:

>So, What "are" the Phalons, Sa'Vasku (spelling) and Kravak (ditto) ?

The background information you're after on the aliens -- their
psychology,
social structure, history, motivation, etc. -- is in the background
sections
of the second Fleet Book.

>That said, what defines the 'alien logic' of these FT/DS/SG races?

For that, you need Fleet Book 2. *grin*

>And has anyone come up with a SG and/or DS TO&E for these creatures?

THAT is potentially on tap for the SG2/DS2 supplement "Bugs Don't Surf". 

Allan Goodall		       awg@sympatico.ca
Goodall's Grotto:  http://www.vex.net/~agoodall

"Surprisingly, when you throw two naked women with sex
toys into a living room full of drunken men, things 
always go bad." - Kyle Baker, "You Are Here"
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From: Alderfek@aol.com
Message-ID: <d3.e70afa5.2776b92d@aol.com>
Date: Sat, 23 Dec 2000 21:27:57 EST
Subject: [FT]Weapon variations
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Hi all,
  Was curious if anyone in the group had ever used plasma torp rules for
a 
turreted plasma cannon ? I was planning to get back into FT and was
going 
through some of my old design notes and I had written down plasma cannon
as a 
main weapon for one of my races but not any stats. So, I had thought
about a 
cannon that used P-torp ranges and rules. Any comments ?

Kirk

Kirk Alderfer
 <A
HREF="http://hometown.aol.com/arbron/Main_page.html">http://members.aol.
com
/arbron/index.html</A> 

"Meandering to a different drummer"

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<HTML><FONT FACE=arial,helvetica><FONT	SIZE=3 FAMILY="SANSSERIF"
FACE="Tw Cen 
MT" LANG="0">Hi all,
<BR> &nbsp;Was curious if anyone in the group had ever used plasma torp
rules f
or a <BR>turreted plasma cannon ? I was planning to get back into FT and
was go
ing <BR>through some of my old design notes and I had written down
plasma canno
n as a <BR>main weapon for one of my races but not any stats. So, I had
thought
 about a <BR>cannon that used P-torp ranges and rules. Any comments ?
<BR>
<BR>Kirk
<BR>
<BR>
<BR></FONT><FONT  COLOR="#000000" SIZE=2 FAMILY="SERIF" FACE="Bell MT"
LANG="0"
>Kirk Alderfer</FONT><FONT  COLOR="#000000" SIZE=2 FAMILY="SANSSERIF"
FACE="Tah
oma" LANG="0">
<BR></FONT><FONT  COLOR="#000000" SIZE=2 FAMILY="SERIF" FACE="Bell MT"
LANG="0"
> <A
HREF="http://hometown.aol.com/arbron/Main_page.html">http://members.aol.
co
m/arbron/index.html</A> </FONT><FONT  COLOR="#000000" SIZE=2
FAMILY="SANSSERIF"
 FACE="Tahoma" LANG="0">
<BR>
<BR></FONT><FONT  COLOR="#000000" SIZE=2 FAMILY="SERIF" FACE="Bell MT"
LANG="0"
>"Meandering to a different drummer"
<BR></FONT></HTML>

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References: <20001224.174910.10311.0.triphibious@juno.com>
<v2na4t8k0lg8j8ah53rueq88550kemted4@4ax.com>
Subject: Re: [FT - DS - SG] Aliens (as in the non-human kind...)
Date: Sun, 24 Dec 2000 13:57:41 +1100
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> >That said, what defines the 'alien logic' of these FT/DS/SG races?
> For that, you need Fleet Book 2. *grin*

However, I would also suggest, for the Kra'Vak, check out Los's
wonderful
Rot Hafen saga at http://www.concentric.net/~ELos/ft/lossf.htm - there's
some great information hidden in the chapters. :)

Don't forget also Karla's Kidnap by Robert Deakin at
http://www.stargrunt.com/reports/karla.html - some good source material
in
that as well.

> >And has anyone come up with a SG and/or DS TO&E for these creatures?
> THAT is potentially on tap for the SG2/DS2 supplement "Bugs Don't
Surf".

I think there is a Kra'Vak TO&E around somewhere (if you find it or
someone
is hosting it, please post a link!) but I'm yet to see one for the
Phalons
or the S'Vasku.

Of course for the latter, a TO&E could be just about anything you'd like
:)

JS
---
Jeremy Sadler
Webmaster
http://www.stargrunt.com
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To: gzg-l@csua.berkeley.edu
Subject: Re: [FT - DS - SG] Aliens (as in the non-human kind...)
Message-ID: <20001224.211813.8631.1.triphibious@juno.com>
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On Sat, 23 Dec 2000 21:19:24 -0500 Allan Goodall <awg@sympatico.ca>
writes:
>On Sat, 23 Dec 2000 18:53:28 EST, Glenn M Wilson 
><triphibious@juno.com> wrote:
>
>>So, What "are" the Phalons, Sa'Vasku (spelling) and Kravak (ditto) ?
>
>The background information you're after on the aliens -- their 
>psychology,
>social structure, history, motivation, etc. -- is in the background 
>sections
>of the second Fleet Book.
>

Aaaaargh! <grin> okay, second book (FB2) "does aliens."  More reason to
skip it, at least for now.

>>That said, what defines the 'alien logic' of these FT/DS/SG races?
>
>For that, you need Fleet Book 2. *grin*
>

Where's that darn white flag.  Time for a ceasefire. <grin>

>>And has anyone come up with a SG and/or DS TO&E for these creatures?
>
>THAT is potentially on tap for the SG2/DS2 supplement "Bugs Don't 
>Surf". 
>

Okay, right after MT, FB1, and FB2... umm, is Jon coming out with a
second edition of MT/FB1/FB2 or something to tie this all together? 
Maybe I should ask that first - oh well, I have plenty of time since I
am
only 50!  <grin>

>
>Allan Goodall			awg@sympatico.ca
>Goodall's Grotto:  http://www.vex.net/~agoodall
>
>"Surprisingly, when you throw two naked women with sex
>toys into a living room full of drunken men, things 
>always go bad." - Kyle Baker, "You Are Here"

Gracias, Glenn/Triphibious
You don't have to be French to be a 'frog', or even human!
Nektons - Real Marines!
Starguard, Dirtside 2, Full Thrust, Ratner's Space Marines, Stellar
Conflicts and Uprisings, and Full Thrust/2nd.  Resistance is everything!

________________________________________________________________
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Subject: Re: First game of FT
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On Sat, 23 Dec 2000 15:41:57 +0100 "Oerjan Ohlson"
<oerjan.ohlson@telia.com> writes:

>
>Well... *loyal* might be a bit much to say about Kra'Vak... <g>
>
>Later,
>
>Oerjan Ohlson
>oerjan.ohlson@telia.com
>
>"Life is like a sewer.
>  What you get out of it, depends on what you put into it."
>- Hen3ry
>

He earned his mercenary pay.  He hurt (and more importantly) slowed up
the enemy forces.

Gracias, Glenn/Triphibious
You don't have to be French to be a 'frog', or even human!
Nektons - Real Marines!
Starguard, Dirtside 2, Full Thrust, Ratner's Space Marines, Stellar
Conflicts and Uprisings, and Full Thrust/2nd.  Resistance is everything!

________________________________________________________________
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Subject: Re: Can a FT only Fleet be viable?
Message-ID: <20001224.211813.8631.0.triphibious@juno.com>
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On Sat, 23 Dec 2000 19:38:10 -0500 Allan Goodall <awg@sympatico.ca>
writes:
>On Sat, 23 Dec 2000 10:44:03 EST, Glenn M Wilson 
><triphibious@juno.com> wrote:
>
>>On that note assuming the presence of "salvo missiles" and the 'odd'
>>Kravak force, can A FT equipped fleet play with a reasonable chance 
>of
>>performing effectively?  (i.e., not be swept off the board in two or
>>three turns of fire.)
>
>I think you're still missing the point that there are significant 
>rules
>changes in the fleet books. 
>

Got it.  But since I don't know what they are my question is too wide to
have meaning.

>The design system in FT2 is different from the fleet books. The points 
>cost
>for each ship you built in FT2 would make no sense compared to the 
>point cost
>of Fleet Book ships. The design system has been overhauled. 100 points 
>of FT2
>ships does not equal 100 points of FB ships.
>

I accept that.

>The changes aren't just in the design system. Some rules are 
>different,
>including the number of firing arcs. How would you play with one fleet 
>using
>90 degree firing arcs and the other using 60 degree firing arcs? 

I just figured that out after re-reading some of the postings.

>Actually, I
>guess you COULD play with a mix of rules, but the points won't make 
>any sense
>at all. See Oerjan's comments for whether or not your FT fleet would 
>have the
>advantage or disadvantage.
>

I understand that.  The Kravak player on the game I played was mentally
and 'on paper' a 1st edition plus supplement designed fleet.  I kept
hearing the GM tell him some version of "...well, in the (fill-in) rules
they changed that..."	I assume we were using FT/2nd plus selected
items
(like missiles) from the supplements.

>If you want to just wing it and play an FT2 fleet against an FB fleet, 
>then I
>don't think you have to worry if it's "viable". Just wing it. If the 
>FT2 fleet
>gets stomped, you need more (or different) FT2 ships, or fewer FB 
>opponents.
>If the FB ships get stomped, the reverse is the case. 
>

Sounds reasonable.

>But you can forget about bringing X number of points of FT2 ships and 
>having
>that fleet balance against X number of points of FB ships.
>

Well, point based games (as opposed to scenario based) aren't all that
big a deal especially since I don't play tournaments.

>
>Allan Goodall			awg@sympatico.ca
>Goodall's Grotto:  http://www.vex.net/~agoodall
>
>"Surprisingly, when you throw two naked women with sex
>toys into a living room full of drunken men, things 
>always go bad." - Kyle Baker, "You Are Here"

Gracias, Glenn/Triphibious
You don't have to be French to be a 'frog', or even human!
Nektons - Real Marines!
Starguard, Dirtside 2, Full Thrust, Ratner's Space Marines, Stellar
Conflicts and Uprisings, and Full Thrust/2nd.  Resistance is everything!

________________________________________________________________
GET INTERNET ACCESS FROM JUNO!
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Subject: Re: [FT - DS - SG] Aliens (as in the non-human kind...)
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On Sun, 24 Dec 2000 13:57:41 +1100 "Jeremy Sadler"
<webmaster@stargrunt.com> writes:
>> >That said, what defines the 'alien logic' of these FT/DS/SG races?
>> For that, you need Fleet Book 2. *grin*
>
>However, I would also suggest, for the Kra'Vak, check out Los's 
>wonderful
>Rot Hafen saga at http://www.concentric.net/~ELos/ft/lossf.htm - 
>there's
>some great information hidden in the chapters. :)
>

Actually I have looked at that but since the only web browser I have
access to is work (short wanderings to non-pornographic, non personal
business sites tend to be ignored by the over worked security guys. 
When
you are regularly fending off hacks from both domestic "amateurs" and
foreign "professionals" I am sure a short hop onto a FT site is probably
seen as a  very minor problem.	Or so I have been told via a third
party.
 I certainly could not be told that "officially."  That would violate
official Federal policy.  Plus the DCI's guidance.)

>Don't forget also Karla's Kidnap by Robert Deakin at
>http://www.stargrunt.com/reports/karla.html - some good source 
>material in
>that as well.
>

Got a short peak at that once.	First part looked good.

>> >And has anyone come up with a SG and/or DS TO&E for these 
>creatures?
>> THAT is potentially on tap for the SG2/DS2 supplement "Bugs Don't 
>Surf".
>
>I think there is a Kra'Vak TO&E around somewhere (if you find it or 
>someone
>is hosting it, please post a link!) but I'm yet to see one for the 
>Phalons
>or the S'Vasku.
>

That's okay, those are literally 2-3 years away.

>Of course for the latter, a TO&E could be just about anything you'd 
>like :)
>
>JS
>---
>Jeremy Sadler
>Webmaster
>http://www.stargrunt.com
>

Gracias, Glenn/Triphibious
You don't have to be French to be a 'frog', or even human!
Nektons - Real Marines!
Starguard, Dirtside 2, Full Thrust, Ratner's Space Marines, Stellar
Conflicts and Uprisings, and Full Thrust/2nd.  Resistance is everything!

________________________________________________________________
GET INTERNET ACCESS FROM JUNO!
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From: "Robert W. Hofrichter" <RobHofrich@peoplepc.com>
To: <gzg-l@csua.berkeley.edu>
Subject: OT/SG2--Merry Christmas/Kra'Vak
Date: Sat, 23 Dec 2000 22:48:45 -0500
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Merry Christmas (or the generic "Happy Holidays," whichever you prefer)!

For Kra'Vak stuff, Los does have some good tidbits in his story (I can't
=
recommend that one enough) but please remember that this is all pre-FB2!

Someone put up a Kra'Vak ground combat OB and rules about a year ago (I
=
think) but I can't remember who did it or where it is available (if at =
all).  I have a set of Kra'Vak SG2 rules on my site (different from =
those previously mentioned), just hit =
http://rwhofrichter.webprovider.com/
and follow the SG2 link.  I don't really provide an OrBat, but do give =
some conjectural guidelines for organization of forces.

Rob
=20

------=_NextPart_000_004D_01C06D32.81DB5000
Content-Type: text/html;
	charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META content=3D"text/html; charset=3Diso-8859-1" =
http-equiv=3DContent-Type>
<META content=3D"MSHTML 5.00.3105.105" name=3DGENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>Merry Christmas (or the generic "Happy
=
Holidays,"=20
whichever you prefer)!</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>For Kra'Vak stuff, Los does have some =
good tidbits=20
in his story (I can't recommend that one enough) but please remember =
that this=20
is all pre-FB2!</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Someone put up a Kra'Vak ground combat
=
OB and rules=20
about a year ago (I think) but I can't remember who did it or where it =
is=20
available (if at all).&nbsp; I have a set of Kra'Vak SG2 rules on my =
site=20
(different from those previously mentioned), just hit <A=20
href=3D"http://rwhofrichter.webprovider.com/and">http://rwhofrichter.web
p=
rovider.com/</A></FONT></DIV>
<DIV><FONT face=3DArial size=3D2>and follow the SG2 link.&nbsp; I don't
=
really=20
provide an OrBat, but do give some conjectural guidelines for =
organization of=20
forces.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Rob</FONT></DIV>
<DIV>&nbsp;</DIV></BODY></HTML>

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From - Wed Jan 03 11:04:41 2001
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References: <20001224.174910.10311.0.triphibious@juno.com>
<v2na4t8k0lg8j8ah53rueq88550kemted4@4ax.com><003b01c06d55$481cab20$178ea
4cb@co3025750a> <20001224.212638.8631.3.triphibious@juno.com>
Subject: Re: [FT - DS - SG] Aliens (as in the non-human kind...)
Date: Sun, 24 Dec 2000 14:52:17 +1100
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> >Rot Hafen saga at http://www.concentric.net/~ELos/ft/lossf.htm -
> >there's
> >some great information hidden in the chapters. :)
> Actually I have looked at that but since the only web browser I have
> access to is work (short wanderings to non-pornographic, non personal
> business sites tend to be ignored by the over worked security guys. 
When
> you are regularly fending off hacks from both domestic "amateurs" and
> foreign "professionals" I am sure a short hop onto a FT site is
probably
> seen as a  very minor problem.  Or so I have been told via a third
party.
>  I certainly could not be told that "officially."  That would violate
> official Federal policy.  Plus the DCI's guidance.)

Just quietly, I - err cough cough, someone I know has put together the
whole
of the Rot Hafen saga into one document and formatted it like a book,
including fixing up typos etc. It was intended purely to be printed out
so
it could be read properly. Perhaps one day it may find its way online,
with
appropriate permission of course. :)

JS
---
Jeremy Sadler
Webmaster
http://www.stargrunt.com
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Subject: Re: FT-Fighter acceleration?
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--- bif smith <bif@bifsmith.fsnet.co.uk> wrote:
... would it`s acceleration be 96G`s? (or am
XXX
     Seems OK to me.
XXX

> Also, a SML missile has a mass of aprox. 600 kg
> (standard missile, not ER),
> a warhead of 1D6, and a thrust high enough to cover
> 24 MU (working from
XXX
     Disagree, the warhead has 6 x 1D6 submunitions
XXX

Bye for now,
John L.
From - Wed Jan 03 11:04:43 2001
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From: Allan Goodall <awg@sympatico.ca>
To: gzg-l@csua.berkeley.edu
Subject: Re: [FT - DS - SG] Aliens (as in the non-human kind...)
Date: Sat, 23 Dec 2000 23:26:46 -0500
Organization: Haphazard at best.
Message-ID: <phua4tgt7qisis63va5bjecr85ai2rfhu4@4ax.com>
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On Sat, 23 Dec 2000 22:22:30 EST, Glenn M Wilson <triphibious@juno.com>
wrote:

>Okay, right after MT, FB1, and FB2... umm, is Jon coming out with a
>second edition of MT/FB1/FB2 or something to tie this all together? 
>Maybe I should ask that first - oh well, I have plenty of time since I
am
>only 50!  <grin>

Jon has a few things on the go, including FMA (the skirmish game using a
Stargrunt-like game mechanic), the "Bugs Don't Surf" supplement, and the
next
edition of Full Thrust (FT3) that pulls all of the FT rules into one
package
and brings along much of the stuff that's missing. 

Which of these will come out first, or maybe something else, is up in
the air.
I know what we've been discussing on the playtest mailing list, and I
can
guess at what might come out next, but it would only be a guess.

I suggest, though, that you consider picking up at least FB1. It gives
you the
vector rules, the new firing arcs, and the new ship design system. 

Allan Goodall		       awg@sympatico.ca
Goodall's Grotto:  http://www.vex.net/~agoodall

"Surprisingly, when you throw two naked women with sex
toys into a living room full of drunken men, things 
always go bad." - Kyle Baker, "You Are Here"
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Subject: Re: [OFFICIAL] Merry Christmas etc.....
References: <200012221548.HAA08094@mainsheet.verity.com> 
		<v03130305b669304aca09@[212.1.156.212]>
<nms74tg7ualslojru53h7kuna5o152j2dq@4ax.com>
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<html><head></head><body><br>
<br>
Glenn M Wilson wrote:<br>
<blockquote type="cite"
cite="mid:20001224.091804.6615.2.triphibious@juno.com">
<pre wrap="">What's all this um,  "editting" looking stuff?  It shows
upa at in
tervals<br>on some postings/e-mails.</pre>
  </blockquote>
 &nbsp;&nbsp; Well, if it's the use of "here" instead of
"hear"...errrr... I wa
s drunk.&nbsp; Yeah, that's it.&nbsp; <br>
  <br>
  <blockquote type="cite"
cite="mid:20001224.091804.6615.2.triphibious@juno.com
"><pre wrap="">isings, and Full Thrust/2nd.  Resistance is
everything!<br><br>O
n Fri, 22 Dec 2000 22:26:22 -0600 "Mark A. Siefert"<br><a
class="moz-txt-link-r
fc2396E"
href="mailto:siefertma@netzero.net">&lt;siefertma@netzero.net&gt;</a> 
writes:<br></pre>
    <blockquote type="cite"><pre
wrap="">&lt;html&gt;&lt;head&gt;&lt;/head&gt;&
lt;body&gt;&lt;br&gt;<br>&lt;br&gt;<br>Allan Goodall
wrote:&lt;br&gt;<br>&lt;bl
ockquote type="cite" <br>cite=<a class="moz-txt-link-rfc2396E"
href="mailto:mid
:nms74tg7ualslojru53h7kuna5o152j2dq@4ax.com">"mid:nms74tg7ualslojru53h7k
una5o15
2j2dq@4ax.com"</a>&gt;&lt;pre wrap=""&gt;On <br>Fri, 22 Dec 2000
16:25:21 +0000
, Ground Zero Games &lt;a <br>class="moz-txt-link-rfc2396E" <br>href=<a
class="
moz-txt-link-rfc2396E"
href="mailto:jon@gzg.com">"mailto:jon@gzg.com"</a>&gt;&a
mp;lt;jon@gzg.com&amp;gt;&lt;/a&gt;
wrote:&lt;br&gt;&lt;br&gt;&lt;/pre&gt;</pre
></blockquote>
      </blockquote>
 &nbsp;&nbsp; Ohhhhh.
      <blockquote type="cite"
cite="mid:20001224.091804.6615.2.triphibious@juno
.com">
	<blockquote type="cite"></blockquote>
	  <pre wrap=""><!----></pre>
	  </blockquote>
 &nbsp;&nbsp; I just switched to Netscape 6, and I'm still trying to
figure thi
s thing
out.&nbsp; I've switched off the "compose in HTML" setting.&nbsp;
Hopefully thi
s will
work.<br>
	  <pre class="moz-signature">-- <br>Later,<br>Mark A.
Siefert<br><br>
"Wise Papa Smurf... Corrupted by his own power.  CAN NO <br>	LEADER
GO UNTAI
NTED!!!"<br><br>				      --Thundar the
Barbarian<b
r><br>E-MAIL: <a class="moz-txt-link-abbreviated"
href="mailto:siefertma@netzer
o.com">siefertma@netzero.com</a>   WWW: <a class="moz-txt-link-freetext"
href="
http://www.homegame.org/siefert">http://www.homegame.org/siefert</a><br>
=======
================================================================</pre>
	  <br>
</body></html>

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From: Michael Brown <mwbrown@veriomail.com>
To: "'gzg-l@csua.berkeley.edu'" <gzg-l@csua.berkeley.edu>
Subject: RE: [OFFICIAL] Merry Christmas etc.....
Date: Sat, 23 Dec 2000 21:42:39 -0800
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No, it did not work.

Michael Brown

-----Original Message-----
From:	Mark A. Siefert 
Sent:	Saturday, December 23, 2000 8:29 PM
To:	gzg-l@csua.berkeley.edu
Subject:	Re: [OFFICIAL] Merry Christmas etc.....

 << File: ATT00004.htm >> 
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From: "bif smith" <bif@bifsmith.fsnet.co.uk>
To: "full thrust" <gzg-l@csua.berkeley.edu>
Subject: Re FT-FIghter accel.
Date: Sun, 24 Dec 2000 10:02:27 -0000
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john leary wrote-

>> Also, a SML missile has a mass of aprox. 600 kg
>> (standard missile, not ER),
>> a warhead of 1D6, and a thrust high enough to cover
>> 24 MU (working from
>XXX
>     Disagree, the warhead has 6 x 1D6 submunitions
>XXX

No, what I`m trying to say is that a SML missile launcher fires 6
missiles
(or it could be 6 warheads from 1 missile, doesn`t make a difference for
what I`m trying to say). If you say that the SML is 6 missiles, each
missile
(if massing 600 kg) could cover 24 MU. Now, a MT missile say masses 1800
kg
(the other 200 kg in each is for the auto loader in SML`s, and the box
launcher for the MT missiles), assuming that everything is equal, it
should
have x6 the thrust. Now, it has twice the payload, doubling the thrust
required each turn. It also has x3 the endurance, meaning that the
thrust
avalible should be equal for both missiles (therefore equal range).
 Also, how about the MT missiles having different burnout settings, with
the
endurance setting as above (3 turns endurance, 24 MU per turn, 6 MU
targeting range), a normal setting, equal to ER SML`s (2 turns
endurance, 36
MU per turn), and a sprint setting (haven`t worked this one out, but
maybe
48 MU movement, for just 1 turn, with PDS rolling for intercepting the
same
as a heavy fighter (it`s a lot faster, making it a lot harder to stop)).
I
would reduce the engagement radius for each setting, representing the
reduced time for the electronics to target the ship, and the greater
velocity requiring a greater delta v to alter the missiles corse. The
normal
setting (the same as ER SML`s) I would only allow 4 MU engagement, so a
total range is 76 MU (2x 36 MU + 4 MU) versus 78 MU (3x 24 MU + 6 MU) on
endurance setting. All this also need to be considered with the fact
that MT
missiles cannot engage a target in the rear arc, whereas SML`s can.

And, a MERRY XMAS and a HAPPY NEW YEAR to everyone (or a happy holiday
if
you don`t celibrate christmas).

BIF
"yorkshire born,yorkshire bred,
strong in arms, thick in head"

PS- I`m postng this before I have to go to work. We railway men only
have
chrismas day and boxing day off, back to normal wensday!!!

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