Prev: RE: New Weapon Next: Re: ISO: Conversions for SG2

Re: New Weapon

From: "Peter Mancini" <peter_mancini@m...>
Date: Fri, 15 Dec 2000 14:27:44 -0500
Subject: Re: New Weapon

>The FSE would far sooner call it the FFBA
>(or translate it to ABFE or somesuch). The
>acronym GPT has an unfortunate phonetic value
>in the language of Voltaire ("J'ai Pete")!

Don't you mean, "Je suis petit"?  Unless of course you really meant to
say 
"I have Pete, /my homosexual lover/" [Emphasis added] In which case I
take 
great umberage and protest at all levels!

--Peter
_________________________________________________________________
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Date: Fri, 15 Dec 2000 14:59:14 -0500
To: gzg-l@lists.CSUA.Berkeley.EDU
From: Ryan Gill <ryan.gill@turner.com>
Subject: Fighter Rules
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Our local group has come up with questions regarding fighter types.
Specifically is it canon for mix of fighter types? ie Long Range 
Torpedo fighters? Heavy Attack fighters, Fast Interceptors?

What has Jon said on the Subject?
-- 
--
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Date: Fri, 15 Dec 2000 20:26:37 GMT
From: Charles Stanley Taylor <charles.taylor@cableol.co.uk>
To: gzg-l@csua.berkeley.edu
Subject: Re: [FT] New Weapon
Message-ID: <2fd3722d4a.Charles@cableol.co.uk>
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In message <p04320403b65ec3fdbc40@[63.202.81.117]>
	  Sean Bayan Schoonmaker <s_schoon@pacbell.net> wrote:

> As it seems to be a bit slow at the moment, I think I'll throw 
> something into the hornet's nest.
> 
> Phased Array (the name doesn't really matter - I made it up after the
fact)
> 
> The basic concept of the weapon is something that has an INcreasing 
> chance to hit with range, but DEcreasing damage. Here's what I'm 
> throwing into the arena:
> 
> The weapon rolls to hit just like a P-Torp, but does a certain number 
> of dice damage, which are scored as beam dice. (i.e. For three dice 
> damage, results of [2-3-6-reroll of 4] would generate 3 points of 
> damage on an unscreened vessel.)
> 
> Range To Hit	Damage
> 0-6 MU	6+	6 "beam" dice
> 6-12	5+	5 dice
> 12-18 4+	4 dice
> 18-24 3+	3 dice
> 24-30 2+	2 dice
> 
> MASS 2, POINT COST 6, fires though 1 arc only.
> 
> For the statisticians in our audience...
> 
> Range Avg. Damage
> 0-6 MU	0.8
> 6-12	1.33
> 12-18 1.6
> 18-24 1.6
> 24-30 1.33
> 
> I left off the 30-36 range bracket since most seem to oppose any kind 
> of "automatic hit" with any weapon, though it would have finished off 
> the bell curve at 0.8
> 
> 
> Schoon

Hmm.. interesting concept, it's accuracy increases with range, while its
damage reduces.

how about the converse - damage increases with range, while accuracy
reduces - use the tabel above, but invert the last two columns - psb -
some kind of 'energy charge' that builds up as it travels through space?

Charles
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Date: Fri, 15 Dec 2000 20:33:36 GMT
From: Charles Stanley Taylor <charles.taylor@cableol.co.uk>
To: gzg-l@csua.berkeley.edu
Subject: Re: Fighter Rules
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In message <p04320401b660278689d1@[157.166.130.123]>
	  Ryan Gill <ryan.gill@turner.com> wrote:

> Our local group has come up with questions regarding fighter types.
> Specifically is it canon for mix of fighter types? ie Long Range 
> Torpedo fighters? Heavy Attack fighters, Fast Interceptors?
> 
> What has Jon said on the Subject?

This seems to be a popular varient rule - but IIRC I've never seen an
official write-up - although I quite like the idea of
a) give 'standard' fighters different load outs - ie. anti-fighter
missiles for interceptors, or 'drop tanks' for long range.
b) a system to design slighly tweaked 'custom' fighters for different
races/nations.

The modular figher rules by Jared Noble (IIRC) do a good job of handling
the latter.

Charles
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Subject: Re: Fighter Rules
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Jared Noble has a page on combining fighter characteristics, although I
don't recall off hand where it is.

----- Original Message -----
From: "Ryan Gill" <ryan.gill@turner.com>
To: <gzg-l@lists.CSUA.Berkeley.EDU>
Sent: Friday, December 15, 2000 2:59 PM
Subject: Fighter Rules

> Our local group has come up with questions regarding fighter types.
> Specifically is it canon for mix of fighter types? ie Long Range
> Torpedo fighters? Heavy Attack fighters, Fast Interceptors?
>
> What has Jon said on the Subject?
> --
> --
> ----------------------------------------------------------------
> - Ryan Montieth Gill	       CNN Interactive Technical Support -
> -    Infrastructure Support Team and 10S Data Center Manager	 -
> -	    Lightning Rod Installation, Repair and Testing	 -
> -	   Hours 11am - 7pm Mon - Fri (sometimes Sat & Sun)	 -
> - Office: 404-588-6191      Pager: ryan_gill@bellsouthips.com  -
> ----------------------------------------------------------------
> - Foil the Filters --> http://dfn.org/focus/censor/contest.htm -
> ----------------------------------------------------------------
>
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From: "Barclay, Tom" <tomb@bitheads.com>
To: "Gzg Digest (E-mail)" <GZG-L@csua.berkeley.edu>
Subject: ISO: Conversions for SG2
Date: Fri, 15 Dec 2000 16:46:25 -0500
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I was reading Rob H's page <glad to see it back up and running> and
reading
his conversions for the CoDominion, the 5th Foreign Legion, and also for
a
couple of other things I hadn't seen before. It occurs to me that I have
seen conversions for Hammer's Slammers (at least for Dirtside) and I
have
yet to see a conversion scheme for:

1) Joel Rosenberg: Metzadans Mercenary Corp.  Books: Not For Glory,
Hero. 

2) Rick Shelley: Dirigent Mercenary Corp. Books: Officer-Cadet,
Lieutenant,
Captain, Major, etc. 

3) David Weber: Manticoran Royal Marines and the Peeps. Books: Honour of
the
Queen, On Basilisk Station, etc. etc.

4) Chris Bunch/Alan Cole: Imperial Armed Forces. Books: Sten, Court of a
Thousand Suns, Wolf Worlds, etc. 

5) ?: human retribution force. Book: Seeds of War

6) Frank Herbert: Sardaukar, Fremen, House troops for Atreides and
Harkonen.
Books: Dune, More Dune, Still More Dune, Too Much Dune, Should've
Stopped
Long Ago Dune, etc. 

I have started work on a new SG2 page. (fancier, zoomier, with the help
of
an actual web-geek named Adrian J... whom I know has signed off for Xmas
so
can't reply to my little jabs... LOL! ) 

I'm hoping to actually acquire a domain in the new year and do something
sharp the absolute stargrunt site did (though slightly different). 

In that vein, I'd like to consolidate a copy of every SG2 conversion I
can
find on that site, all duly attributed. So if you've developed stats for
any
'book forces' or 'movie forces', please grant me your permission to use
them
and send them to me. Similarly, if you've done game->game conversions
(like
the Traveller->SG2 conversions me and Allan have written independently),
I'd
love to see them too. 

I don't want to infringe anyone's copyrights, but I'd like to get this
stuff
consolidated (at least copies of it!). I will, at the author's
discretion,
include an URL to their homepage or a mailto address for them. 

You can reach me at tomb@bitheads.ca

My thanks for your attention. ;) 

------------------------------------------
Thomas R. S. Barclay
Voice: (613) 722-3232 ext 349
e-mail: tomb@bitheads.com

Now, now my good man, this is no time for making enemies.

Voltaire (1694-1778), on his death bed in response to a priest asking
that
he renounce Satan.
------------------------------------------

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