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Re: DS2 --> SG2 harmonization

From: "Andrew Martin" <Al.Bri@x...>
Date: Wed, 13 Dec 2000 07:01:05 +1300
Subject: Re: DS2 --> SG2 harmonization

Brian Bell wrote:
> And you forget the other side of the coin, in SG2 vehicles move MUCH
TOO
SLOWLY. In DS2 Grav units can move 1500m over normal terrain. This would
translate into a move of 25" base movement in SG2.

> I understand that this is not desireable in SG2 for purposes of game
balance. You would set up the table and whoosh the enemy would be in
your
flank (not a desirable possition).

IIRC, vehicles can enter and leave the SG2 table in one move. This is
like
the movement in DS2.

> I could see allowing units in DS2 to do double movement if they forego
their combat action, but that would be a major change to the rules (grav
vehicles would be able to move 30").

In DSII, IIRC, Mecha or walkers have a "Run" move that allows double
distance but no firing.

Andrew Martin
ICQ: 26227169 http://members.nbci.com/AndrewMartin/
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