Re: [FT] Salvo Missile Range
From: Donald Hosford <Hosford.Donald@a...>
Date: Tue, 05 Dec 2000 03:41:50 -0500
Subject: Re: [FT] Salvo Missile Range
This discussion came up awhile ago (on the test list I think...not sure
anymore)
We were discussing the effects of fighters having a fixed speed, and
ships usin
g
vectors vs large and small table sizes.
What this means is that on a large table, vector units can attain higher
speeds
than on a small one. Fighters did (move-wise) just fine when the table
was
somewhere between small and medium sized. On the really small tables,
fighters
could dominate. On the large tables, the fighters almost always lagged
behind
the carriers that had launched them. (ie: the carrier would arrive at
battle
range, long before the fighters would.)
This discussion also came up when the SML/Rs were first discussed.
I had always thought that if everything used vector during vector games,
everything would always be balanced. (ie: fighters could always out
accellerat
e
the ships, and the various missles could out accellerate the fighters.
Of
course the fighters/missles would have a limited duration, in exchange
for thei
r
high accellerations. As normal.)
That way, it wouldn't matter how large or small your table was...every
unit
during vector games would have the same advantages/disadvantages caused
by tabl
e
size.
Donald Hosford
Peter Mancini wrote:
> Well the obvious answer is to just be more physics correct and give
anything
> launched from a ship (fighters included) the same vector as the ship.
The
> SRM's then would, relatively speaking, see the launch vehicle as
standing
> still (assuming no ACC or direction change).
>
> Of course this is a fundamental change to the way the game is played,
but
> with FT3 coming out, perhaps it is a necessary one?
>
> --Peter
>
From - Wed Dec 06 17:41:39 2000
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From: "Alan and Carmel Brain" <aebrain@dynamite.com.au>
To: <gzg-l@csua.berkeley.edu>
References: <NEBBKHOOCLECLODFJBHIEEFACBAA.jdarnold@siu.edu>
Subject: Re: New firearms technology
Date: Tue, 5 Dec 2000 20:05:08 +1100
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----- Original Message -----
From: "Jay Arnold" <jdarnold@siu.edu>
> This came across the ether this morn.
> SJ Games Daily Illuminator (http://www.sjgames.com/ill/)
> December 5, 2000: Bangbangbangbangbang
> --------------------------------------------------------------
> An Australian inventor has developed technology that can allow a
machine-gun
> to fire at a rate equivalent to a million rounds a minute. Think about
> security systems, robot assassin drones, point defense against
incoming
> missiles . . . Here's the Scientific American story
> http://www.sciam.com/1999/0499issue/0499techbus2.html ).
Yes, I have a bit of money tied up in Metal Storm shares....
Some URLs
http://www.odwyer-smartgun.com/
Or "how to make a handgun that only can be fired by one authorised
individual,
yet can fire Armour Piercing, Low Lethality, or Normal rounds without
changing
magazines"
This is where I think the most $ will come from. If you USA-ians are so
wedded
to having handguns around, at least make em so that kiddies and amateur
crims can't use
em. I have an abiding faith in the US legal profession to start sueing
like
crazy once
this technology becomes better known, at every school shooting.
http://www.metalstorm-ltd.com/index2.html
Which leads to videos, press releases etc.
40mm cannon firing 20,000 rounds/minute. Impressive.
http://www.afji.com/AFJI/Mags/2000/Oct./NewTech.html
Armed Forces Journal article on it.
CLAIMER: (Well, it's the opposite of disclaimer). I stand to make a
financial gain
if this is successful.
From - Wed Dec 06 17:41:39 2000
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Date: Tue, 05 Dec 2000 21:25:07 +1100
To: gzg-l@csua.berkeley.edu
From: Beth Fulton <beth.fulton@marine.csiro.au>
Subject: Re: [FT] Salvo Missile Range
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G'day,
>I had always thought that if everything
>used vector during vector games,
>everything would always be balanced.
Sorry Donald it just doesn't work that way. We only play vector and
everytime we've fiddled with using vector missiles (regardless of the
table
we used) my dear little FSE smash the livin' daylights out of Derek's
NSL
before he even gets into range. I start with vector 36 odd (if you have
speed restrictions then just sail around out of harms way until you've
got
your speed up to something like 24-36 or more) then fire away and then
BANG
- even though I end up under his nose, his poor old nose gets demolished
before he gets the opportunity to fire. Having said that we haven't yet
had
a chance to try out the idea that you use vector missiles but the get a
deviation roll based on range to target from the firing ship.
Cheers
Beth
------------------------------------------------------------------------
----
------------------------------------------------------------------------
----
Elizabeth Fulton
c/o CSIRO Division of Marine Research
GPO Box 1538
HOBART
TASMANIA 7001
AUSTRALIA
Phone (03) 6232 5018 International +61 3 6232 5018
Fax 03 6232 5053 International +61 3 6232 5053
email: beth.fulton@marine.csiro.au
From - Wed Dec 06 17:41:39 2000
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From: "Bob Makowsky" <rmako@coqui.net>
To: <gzg-l@csua.berkeley.edu>
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<002201c05e36$af2a3e00$0501a8c0@c800>
<5iio2tkin6f779jfcrlcb0d3iglk4q7l3d@4ax.com>
Subject: Re: Fire Actions in Stargrunt or FMA
Date: Tue, 5 Dec 2000 07:23:29 -0400
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Allan,
Thanks again for the response. (I am used to another list where many
postings result in slammage, its nice here where we can be civilized.
<G>
I hope to try this idea next weekend. Drop the FP or the range die by
one
if 2 shots are used (FP as you are spreading your '3 round burst' or
range
to simulate the decrease in aiming).
I'll let you know how it goes.
Bob Makowsky
So far the games are going quite well as long as Not Princess Leah is
involved (that keeps the daughter interested). The boy is just on the
edge
of being able to sit still long enough to play but enjoys taking care of
the
"fallen troops".
----- Original Message -----
From: "Allan Goodall" <awg@sympatico.ca>
To: <gzg-l@csua.berkeley.edu>
Sent: Monday, December 04, 2000 9:54 PM
Subject: Re: Fire Actions in Stargrunt or FMA
> That could work. In my Civil War rules I invented a Reload action for
really
> slow weapons. I can see fast acting weapons making use of two fire
actions
in
> an FMA style game. In SG2 it's already factored in.
>
>
> Allan Goodall awg@sympatico.ca
> Goodall's Grotto: http://www.vex.net/~agoodall
>
> "Surprisingly, when you throw two naked women with sex
> toys into a living room full of drunken men, things
> always go bad." - Kyle Baker, "You Are Here"
>
>
From - Wed Dec 06 17:41:40 2000
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From: "Bob Makowsky" <rmako@coqui.net>
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Wait now, If we are concerned about the winter weather scaring folks
then
hold it in the summer. That way it is a pleasant 70s right?