Prev: [FT] Alternate Core Systems Next: Re: [FT] Alternate Core Systems

Re: [FT] Can't access FT Computer Core

From: Greg <gregwong@b...>
Date: Fri, 1 Dec 2000 14:41:41 -0800 (PST)
Subject: Re: [FT] Can't access FT Computer Core


Thanks for the help.

I was able to access
http://www.geocities.com/Area51/Station/3565/index.html
with JavaScript turned off.  However, without JavaScript enabled, I
can't click on the e-mail button under Feedback.  I wanted to
point out these access problems.  So, if the webmaster for the
FT Computer Core website reads this, could you please modify your
page so that I can access it with JavaScript turned on?   Or have some
other way of allow us to send feedback with JavaScript turned off.

Or tell me what I'm missing here.

Thanks.

--Greg
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Date: Fri, 01 Dec 2000 15:20:00 -0800
From: Sean Bayan Schoonmaker <s_schoon@pacbell.net>
Subject: Re: [FT] Defsats - next question
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>A) Build with Thrust 0 (only able to orbit) but presume this allows you
to
>pick any facing at the start of turn in orders, thus build 1 arc
weapons
>(thus making a very nasty weapons platform)
>B) Build with Thrust 0 (assume you can't voluntarily rotate) and build
with
>multi-arc weapons or 360 weapons

Actually I'd say that (D) Build with 0 thrust and can either not 
rotate, or can have a set rotation (not changeable) throughout the 
game

>C) Build with Thrust 1 (only use to rotate though....) and build with
single
>arc weapons

This would work, but you could also use that Thrust 1 to slightly 
alter position (very slowly!)

>Following on to this strain of thought.... how fast would these babies
>rotate if no thrust was applied? Could they constantly keep the same
arc out
>from the planet (ie Front arc always directly away from the planet)?

As fast as you want, and yes, respectively.

Schoon
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To: gzg-l@csua.berkeley.edu
Subject: Re: Phalon only supplement
References: <OE112XtthrZgYrjGR5e00001f3b@hotmail.com>
<200012011539.KAA17716@okura.cowell.org>
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Speaking of inspiration for ships, has anyone seen any figures inspired 
by/related to the tv show "Space: Above and Beyond"? One thing that 
program had that was cool was its ships....

Frits Kuijlman wrote:

> Andy Cowell wrote:
> 
>> Seriously, when sculpting the Phalon ships, what was the
>> consideration?  Personally, were I to play FT, I probably wouldn't be
>> in too big a hurry to buy little metal penis ships, myself.
> 
> I believe they were inspired by the Santovasku form the Outlanders
comic.
> For a few scanned pictures see:
> http://rama.pds.twi.tudelft.nl/~frits/tuffleyverse/gallery/
> Frits

-- 
The Middle Ages were a great time to be alive,
because if you weren't wiped out by the Plague
or impaled by some marauding barbarian, then yippee.
      "chocolate covered musings"
      (http://www.amused.com/nick.html)
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From: Noel Weer <nsweer@ice.net>
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To: gzg-l@csua.berkeley.edu
Subject: Re: [OT] Starship Troopers
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A friend I know had a copy, and I fiddled with it for a bit.
Avoid it like the plague. The interface almost completely unworkable.

Bell, Brian K wrote:

> I took a quick look at the box a couple of days ago. The pictures on
> the inside cover show someone in power armor, although it looked
> much more exoskeleton than true power armor. I did not read if they
> added had any special abilities. But I wouldn't look for them jumping
> kms at a hop and lobbing nukes.
> 
> The game graphics looked good, though.
> 
> Priced too high, though. There are VERY few games that I woudl pay
> more than $30us for. (Says the guy who spent much more than that
> for miniatures for GZGECC IV).
> 
> 
> -----
> Brian Bell	  
> -----
> 
> 
> 
>> -----Original Message-----
>> From:	Popeyesays@aol.com [SMTP:Popeyesays@aol.com]
>> Sent:	Friday, December 01, 2000 12:29 PM
>> To:	gzg-l@csua.berkeley.edu
>> Subject:	Re: [OT] Starship Troopers
>> 
>> In a message dated 12/1/00 11:06:40 AM Central Standard Time, 
>> jessecasey@netzero.net writes: 
>> 
>> 
>> 
>> 
>> , and now it's time for gamers to become "Starship Troopers"
themselves 
>> on their PCs. 
>> 
>> 
>> 
>> 
>> 
>> It reeks of the grotesque film made of Heinlein's book. Hopefully
we'll
>> not 
>> start the flame war about the book and the movie again 9tongue
slightly in
>> 
>> cheek since I obviously inserted my feelings in the post.) If they
had
>> left 
>> out the influence of the non-pwer infantry invented whole-cloth by
the 
>> director of the film, I might consider the game, but if they inserted
that
>> 
>> they may have inserted the director's "mankind is just a bunch of
Nazi's" 
>> social cant into the game. I will wait, til I see it in a demo
somewhere.

-- 
The Middle Ages were a great time to be alive,
because if you weren't wiped out by the Plague
or impaled by some marauding barbarian, then yippee.
      "chocolate covered musings"
      (http://www.amused.com/nick.html)
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To: gzg-l@csua.berkeley.edu
Subject: Re: Winter War 28
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I would love to come... but RL(tm) and distances involved tend to 
impeded any plans along that angle. Is there ever a GZG event that is 
not on the East Coast?

Mark Kochte wrote:

> On Thu, 30 Nov 2000, Noel Weer wrote:
> 
> 
>> One SG-DSII linkage idea that had occurred to me recently came up
when a 
>> few of us ran a DSII fight where the objective was for some corporate

>> mercenaries to keep the local government from seizing an office
building 
>> as part of their nationalization policy. The gov't troops did achieve

>> infantry control of the town and the building, but ultimately lost
the 
>> battle...
>> 
>> The player controling the gov't wanted to put his troops inside the 
>> building and have the mercenaries dig him out... reasonable given
that 
>> the mercs couldn't just blow it up...
>> 
>> So, you could do a DSII at one table and a SG at another - the wider 
>> battle for the area at the former and the fights in the halls of the 
>> objective at the other. Conditions on the DSII table could influence 
>> reinforcement availability on the SG, etc.
>> 
>> I know less about FT, but a forced landing of reinforcements from
orbit 
>> could be integrated into an active DSII (or SG) fight on another
table.
> 
> 
> There is an FMA/EFSB cross-over event happening at GZG-ECC IV this
> [next] year. Come and play!  :-)  (okay, so it was a badly phrased
> plug for the con; come anyway! details at:
> 
> http://www.warpfish.com/jhan/ft/gzgecc/gzgecc4/
> 
> :-)
> 
> Mk

-- 
The Middle Ages were a great time to be alive,
because if you weren't wiped out by the Plague
or impaled by some marauding barbarian, then yippee.
      "chocolate covered musings"
      (http://www.amused.com/nick.html)
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Subject: SAaB AND Other venues Re: Phalon only supplement AND Winter War
28
To: gzg-l@csua.berkeley.edu
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GZG-UK has UNSC Hammer fighters that have a definitely hammerhead shape,
though you'll realize these are FT-size fighters. Stellardyne had, IMHO,
the closest to Saratoga-style ships, and we're still waiting for Dean to
let us know if/when they'll be available. ;->=

There's a regular WCC(West Coast Convention) of GZG systems, but you'll
usually find some GZG in most moderate and larger cons. GenCon has a
pretty
awesome representation, and if I ever get my poop in a group, so will
other
mid-continent cons I attend. Keep watching the list; members usually
announce cons they're attending and/or running.

The_Beast

-Douglas J. Evans, curmudgeon

One World, one Web, one Program - Microsoft promotional ad
Ein Volk, ein Reich, ein Fuhrer - Adolf Hitler
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http://news.bbc.co.uk/hi/english/sci/tech/newsid_1043000/1043001.stm

_____NetZero Free Internet Access and Email______
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From - Mon Dec 04 11:29:50 2000
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Date: Fri, 01 Dec 2000 19:31:30 -0500
From: Jon Davis <davisje@nycap.rr.com>
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To: gzg-l@csua.berkeley.edu
Subject: Re: Winter War 28 & Cold Wars
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Mark Kochte wrote:
> 
> > > > Anyone else planning on running any GZG sessions there
(DS,SG,FT)? > >I
f
> > > > so, it may be kinda fun to coordinate scenarios...
> >
> > I won't be at that convention, but I'm considering doing one at Cold
Wars i
n
> > Pennsylvania in March. I'm curious about what you might do scenario
wise.
> > Maybe we can give each other some ideas.
> 
> Come to GZG-ECC IV! Still open tables for more events.  :-)
> 
> Mk

Cold Wars is scheduled on March 9-11 in Lancaster.  ECC IV is scheduled
for
March 2-4, a difference of one week.

We tried to get the earlier weekend at the hotel so we'd have a two week

difference, but that wasn't possible this year.

Jon
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Date: Fri, 01 Dec 2000 16:34:16 -0800
From: Sean Bayan Schoonmaker <s_schoon@pacbell.net>
Subject: Re: [FT] Orbits/Defsats, etc.
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>But the key question here is how tight can I have my orbit be and NOT
have
>it decay? That is to say, if I want the defsat constellation near the
planet
>(say 12" out from the planet centre, about 8-9" out from the surface
for
>example), am I "in atmosphere" and therefore is my little satellite
burning
>up? What would a reasonable limit be for atmospheres of "class M" (ie
Earth
>like) planets be? Would it be a function of radius of the planet? If
so, any
>idea what formula might apply?

OK, it is generally reckoned that the Earth's atmosphere extends to 
about 1000 km above the surface, though the ionosphere (50-1000 km) 
is relatively thin.

In your game terms, that would be 1" out from the surface of your
planet.

Thus, any orbit of r=8 game inches or higher would be "stable."

As for your formula requests (these assume a mass equal to earth):

r=(2.16*10^4)*T^2/3, where T is measured in seconds, results in meters

...or assuming 15 minute turns as well:

r=(2.32)*t^2/3, where t is in 15 minute game turns, results in game
inches

T=(3.15*10^(-7))*r^3/2, where T is in seconds and r in meters

t=(3.5*10^(-1))*r^3/2, r in game inches, results in 15 minute game turns

You loose some accuracy by using the "ultra-simplified" versions.

Schoon
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From: Allan Goodall <awg@sympatico.ca>
To: gzg-l@csua.berkeley.edu
Subject: Re: Building 'unusual' starships
Date: Fri, 01 Dec 2000 20:54:57 -0500
Organization: Haphazard at best.
Message-ID: <68lg2tkdtgttfi6jj97386s9j75ikjdieq@4ax.com>
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On Fri, 01 Dec 2000 02:44:57 -0500, Donald Hosford
<Hosford.Donald@acd.net>
wrote:

>What if you "painted" plain old white glue (elmers, ect.) over the wood
parts.
>Would that make it paintable by ordinary paints?

Quite possibly. I read on rec.games.miniatures.misc (or historical) that
you
can make soft plastic miniatures (ERTL, Airfix, Revell, ESCI) more rigid
for
painting by spraying them first with spray adhesive. This is essentially
white
glue as an aerosol. I suspect it would work on wood, too, though you may
have
to do a couple of coats. 

Allan Goodall		       awg@sympatico.ca
Goodall's Grotto:  http://www.vex.net/~agoodall

"Surprisingly, when you throw two naked women with sex
toys into a living room full of drunken men, things 
always go bad." - Kyle Baker, "You Are Here"
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Date: Fri, 1 Dec 2000 21:05:43 EST
Subject: Re: Building 'unusual' starships
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In a message dated 12/1/00 7:57:08 PM Central Standard Time,
awg@sympatico.ca 
writes:

> Quite possibly. I read on rec.games.miniatures.misc (or historical)
that you
> can make soft plastic miniatures (ERTL, Airfix, Revell, ESCI) more
rigid for
> painting by spraying them first with spray adhesive. This is
essentially 
> white
> glue as an aerosol. I suspect it would work on wood, too, though you
may 
> have
> 

I have a friend who extracts some of the plastic resin from these
figures by 
soaking them for 24 hours in bleach, then 24 hours in ammonia - then
washing 
them with soap and water. I rely on several coats of gloss overcoat and
find 
that works just fine.

--part1_30.d5c6a65.2759b2f7_boundary
Content-Type: text/html; charset="US-ASCII"
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<HTML><FONT FACE=arial,helvetica><FONT	SIZE=2>In a message dated
12/1/00 7:57:
08 PM Central Standard Time, awg@sympatico.ca <BR>writes:
<BR>
<BR>
<BR><BLOCKQUOTE TYPE=CITE style="BORDER-LEFT: #0000ff 2px solid;
MARGIN-LEFT: 5
px; MARGIN-RIGHT: 0px; PADDING-LEFT: 5px">Quite possibly. I read on
rec.games.m
iniatures.misc (or historical) that you
<BR>can make soft plastic miniatures (ERTL, Airfix, Revell, ESCI) more
rigid fo
r
<BR>painting by spraying them first with spray adhesive. This is
essentially <B
R>white
<BR>glue as an aerosol. I suspect it would work on wood, too, though you
may <B
R>have
<BR>to do a couple of coats. </BLOCKQUOTE>
<BR>
<BR>I have a friend who extracts some of the plastic resin from these
figures b
y <BR>soaking them for 24 hours in bleach, then 24 hours in ammonia -
then wash
ing <BR>them with soap and water. I rely on several coats of gloss
overcoat and
 find <BR>that works just fine.</FONT></HTML>

--part1_30.d5c6a65.2759b2f7_boundary--
From - Mon Dec 04 11:29:52 2000
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From: Allan Goodall <awg@sympatico.ca>
To: gzg-l@csua.berkeley.edu
Subject: Re: [FT] Alternate Core Systems 
Date: Fri, 01 Dec 2000 21:09:05 -0500
Organization: Haphazard at best.
Message-ID: <famg2tc5k7pgj0q9hqndhn1i7eb2mesq9m@4ax.com>
References:
<6B3C0EEAB4FED3119F5F009027DC5E9EA9ACF9@spacemsg3.jhuapl.edu>
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On Fri, 1 Dec 2000 17:15:32 -0500 , "Izenberg, Noam"
<Noam.Izenberg@jhuapl.edu> wrote:

>A long time ago, someone generated alternate, less catastrophic rules
for
>Core Systems. Someone else (Jared?) came up with an alternate _set_ of
core
>systems altogether. A rudimentary look hasn't turned up either. Can
anyone
>point me to them or send them to me?

Well, the way I did it is pretty simple. You can find it on my web site
at:

http://www.vex.net/~agoodall/ft.htm

Click on the "Core Systems" link under House Rules.

For the person looking for the FB errata, I have the errata for both
fleet
books on the site, too.

Allan Goodall		       awg@sympatico.ca
Goodall's Grotto:  http://www.vex.net/~agoodall

"Surprisingly, when you throw two naked women with sex
toys into a living room full of drunken men, things 
always go bad." - Kyle Baker, "You Are Here"
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Date: Fri, 01 Dec 2000 18:40:00 -0800
From: Sean Bayan Schoonmaker <s_schoon@pacbell.net>
Subject: Re: [FT] Alternate Core Systems
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>http://www.vex.net/~agoodall/ft.htm
>
>Click on the "Core Systems" link under House Rules.

Very nice. I like this little modification very much.

Schoon
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On Fri, 1 Dec 2000, Noel Weer wrote:

> I would love to come... but RL(tm) and distances involved tend to 
> impeded any plans along that angle. Is there ever a GZG event that is 
> not on the East Coast?

GZG West Coast Con??  :-)  Run by Ted Arlauskis, the first GZGWCC
was earlier this past October. I understand it went quite well
and there will be a GZGWCC II.	:-)

Mk

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