Re: DSII Vehicle creation page
From: Donald Hosford <Hosford.Donald@a...>
Date: Tue, 28 Nov 2000 03:41:56 -0500
Subject: Re: DSII Vehicle creation page
I remember that system. Very interesting.
However, another "robot" system comes to mind. The old Metagaming's
"Rivets"
had a simple system.
For those who don't know, it was a "basic wargame" (ie: odds combat
system,
ect),
with a handfull of unit types on each side. Each type of unit was
"programmed"
to
attack a single unit type on the enemy side. To change programming,
required a
ll
units of that type to return to the player's control base. The object
was to
distroy
the other player's control/manufacturing base.
Very odd, and interesting.
Donald Hosford
Colin P wrote:
> On Sun, 26 Nov 2000 devans@uneb.edu wrote:
>
(snippage)
>
> I seem to recall a system by which automated machinery is given a
> flowchart 'program' to follow depending on its function. This would
> severely restrict the actions available to an 'automated' tank. But
it
> would make for silly situations - a 'feature' of your flowchart causes
it
> to fire at an enemy that is out of range, whilst a 2 man team pops the
top
> with an anti-tank weapon. :)
>
> If I remember correctly it actually got printed in a 'White Dwarf'
some
> time ago.
>
> --
> Colin Plummer (colinp@imhotep.org.uk)