Re: DSII Combat AI
From: A Scruffy Drummer <jmodule@y...>
Date: Mon, 27 Nov 2000 14:09:10 -0800 (PST)
Subject: Re: DSII Combat AI
The concept of Combat AI has been intriguing me for
the past few weeks (possibly due to reading a book
from the Bolo series). I haven't really thought about
it's game effects until now. I've looked at the rule
book and DSII takes a simple route and makes them
immune to Morale effects.
I guess it depends on one's concept of AI designed for
combat. The Bolo is portrayed as not only being
immune to negative morale effects but also as being a
military genius. That's not really what I'm looking
for to game out with DSII.
I think since a computers main obstacle is evolving
solutions to new problems -- where humans have
emotions, fear, adrenaline, etc. -- that probably
should be the part that gets emphasized. A computer
is going to spend processor time looking for a optimal
solution to the enemy overruning the front-line while
s humans are going to be fighting the urge to run for
their lives.
Jakim
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