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[SG2] close assault

From: "Barclay, Tom" <tomb@b...>
Date: Sat, 18 Nov 2000 03:37:01 -0500
Subject: [SG2] close assault

Brian said:
Ummm... Did you see my comments earlier tonight? Because as I read the
rules,
this would be a house rule as it conflicts with SG2 as written.

Not that that is necessarily a bad thing, but I thought I'd mention it.

To which I refer him to the first line of my post he was quoting:
These comments don't specifically adress the rules, but maybe some
thoughts
on how things perhaps should be....

Which, if I had been more clear, meant that the proposal I plan to test
was
obviously non-compliant with the rules because the rules do seem to
allow
some silly things (IMO). YMMV. 

Ultimately, too many people I have gamed with have found the idea of an
enemy unit stopping a couple of cm away, recovering from suppression
(all
this while ostensibly being chased) and then hailing the enemy with
bullets
just wrong. 

More to the point, it has meant that a more effective tactic than close
assault is moving to about 2" away and firing a volley instead of close
assaulting. This two is legal in the rules and is one bit of cheese that
is
encouraged by a bit of a weak point in CA rules. I can't blame the
players
from realizing what works and what doesn't. If they get up close and
paste
the target unit, it'll probably take casualties. If the target unit
breaks
back and they roll badly on a follow up test or movement roll, they get
shot
by the unharmed defender at point blank. Given those options, it should
be
fairly obvious which is safesty to the attacker! And this particularly
is
what I wish to address. If it means stepping outside the published
rules....
oh my.... what an idea.... <*wink*>

Today, at the Autumn Assault Tournament, I will be GMing a game where an
OU
platoon trapped at a firebase attempts to recover some airdropped
supplies
and some NSL Special Forces backing up some Territorials attempts to
stop
said recovery and capture the cannisters (there might be intel to be
had!).
I will use the above interpretation if the issue comes up as it may. 

Of course, an AAR will make its way to the list. :) 

------------------------------------------
Thomas R. S. Barclay
Voice: (613) 722-3232 ext 349
e-mail: tomb@bitheads.com

Do not go where the path may lead, 
go instead where there is no path 
and leave a trail.
Ralph Waldo Emerson (1803-1882)  
------------------------------------------

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