Re: rolling more or less dice for SG2 vehicles/weapons/armour
From: adrian.johnson@s...
Date: Tue, 14 Nov 2000 00:34:23 -0500
Subject: Re: rolling more or less dice for SG2 vehicles/weapons/armour
Hi Folks,
adding to the comments, for Jon's sake anyway (better consensus...?)
>Jon, why don't you do what I've come to regard as "the Tuffley
Manouvre" -
>specify Die x N as your standard method, and NdX as an alternative for
those
>who like to roll more dice. That way you can (in a very easy method)
have
>your cake and eat it too!
That is a great idea. The option is there for people who want the
relative
realism, and the simpler method is there for people who don't care so
much
and just want to play fast and loose...
Personally, I like the way vehicle armour works now. I *like* the fact
that it is relatively easy to kill off big targets, mostly because it
makes
things interesting to be able to add in vehicles, but not have them be
unbalancing... If the armour was more realistic, then you should use
less
of them 'cause they're relatively stronger, etc etc. I'm not a
simulation
purist, clearly...
However, having said that, I went out and bought appx 8 - 10 complete
sets
of polyhedral dice to support playing Stargrunt (I do quite a few
demonstration games around town) and have *no problem* with rolling 5
d12's
for a tank's armour...
How often are you going to see a size 5 vehicle in a Stargrunt game,
anyway...
As Brian (I think) said - if you're using those sorts of vehicles often,
you should be playing DS...
I also don't know *any* gamers who don't have enough dice for this.
>Someone - Peter? Allan? Suggested that varying IAVRs have differing
stats.
>The same should pretty much be true of SAWs as well.
This is something I don't like much. Less complexity is better, and the
game works really well as it is now... I don't want to ever have to
consult a chart if I don't need to, and right now, things are simple,
simple, simple...
>But, to each his own! That's the nice thing about SG2, it is real easy
to
>modify. It's a hackers dream.
Absolutely. Good game design. Something there for everyone, and *lots*
to
work with for those who like to fiddle.
Adrian
Adrian Johnson
adrian.johnson@sympatico.ca
AND
acjhumber@yahoo.ca