[FMA - possibly SG2/DS2] spotted/observed rules concept
From: "Peter Mancini" <peter_mancini@m...>
Date: Mon, 13 Nov 2000 19:16:29 EST
Subject: [FMA - possibly SG2/DS2] spotted/observed rules concept
Spotted vs. Observed
Here is an idea I came up with after playing in a night drop gaming
using
Command Decision rules. I haven't tried it out fully so it is just a
rough
sketch for now. Basically something can be spotted without being
observed.
Example, you can hear machine gun fire from around the corner. You
can't
observe the gunner but with an active imagination you can visualize
where he
is and what weapon he is carrying. Spotted means you have a potential
target, observed means you have a target in your direct line of sight
under
observation.
On worlds with significant atmosphere one can expect the mechanical wave
of
sound to travel. To the clever ear it can bring useful information in a
night game (substitute for fog or other low visibility). When playing a
game with hidden movement and a referee try using the following concept.
Rank events by the amount of signature they give off. Signature can be
measured by sound, ground vibration and light flash.
At the bottom of the signature list (least signature) would be troops
walking on grass. At the top, 240MM artillery firing, by battery, with
the
2097th Regimental Band playing "God and Our Glorious Cannon." In the
first
case the signature travels perhaps a few meters. In the second case the
signature travels a few kilometers. What makes them the same is, to
certain
observers they might no longer be hidden.
Troops in hiding might hear the other troops walk past. They won't know
if
they are friendly or enemy, or exactly how many there are or even
exactly
where they are. However they will have a general indication that
something
is afoot.
Here is another example. If someone or a group fires a weapon, that
sound
will be heard. A veteran or better will be able to tell almost
instantly
what kind of weapon it is, and perhaps it's type. This could give rise
to
suspicion of who owns the weapon. Example, U.S. Rangers dropped at
night
approach Bogainville. Suddenly out of the night air comes the crisp
sound
of a couple of MP-40's crackling away. They don't sound like Thompsons.
The Ranger unit will know the general direction and the weapon type. If
there is LOS then they might also see the muzzle flash.
How do you game this? Well my approach is this: I consider the source
of
the signature. I then give it a scale of 1-20. 1 is a whisper and 20
is
something as horrific as a Main Gun blast from a tank. That signature
cubed
is the potential range in meters that the sound travels. At the high
end
that would be 8 kilometers. Every obstuction in the way multiplies the
sound by a 1/2. What is an obstruction? A solid wall, every 50 meters
of
trees, a trench the observer is occupying. I've created a chart in a
spreadsheet that calculates the ranges based on the level of noise.
Range in meters at which signature can be spotted
Sound Lvl 1 2 3 4 5 6 7
8
9 10 11 12 13 14 15 16 17
18
19 20
UnObs 1 8 27 64 125 216 343 512
729
1000 1331 1728 2197 2744 3375 4096 4913 5832
6859
8000
Obs1 0 1 3 8 16 27 43 64
91
125 166 216 275 343 422 512 614 729
857
1000
Obs2 0 0 0 1 2 3 5 8
11
16 21 27 34 43 53 64 77 91
107
125
Obs3 0 0 0 0 0 0 1 1
1
2 3 3 4 5 7 8 10 11
13
16
UnObs = Unobstructed
Obsn = Obstructed n levels. As you can see - once you get past 3 layers
of
obstruction it becomes very hard to hear an event.
When it is determined that a unit is within range of a sound event there
are
these possible results:
Enemy Spotted, Identifies type, weapons, location.
Enemy Spotted, Identifies type, weapons
Enemy Spotted, Identifies Type
Enemy Not Spotted
I haven't worked out to my own satisfaction a table that does this last
bit
justice. I've tried a couple of things but it can be difficult. You
need
rules that say things like: weapon designation only known if weapon
fired,
etc.
Give it a try with a paper based night game. Get a couple of friends
together, give them maps, a squad and an objective they must shoot up.
Have
them write orders and pass them to you. This isn't too far fetched, in
the
year 2000 only a very few troops get issued night vision equipment.
--Peter
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