Re: [FT] Bell Curve SMLs
From: Beth Fulton <beth.fulton@m...>
Date: Tue, 14 Nov 2000 09:42:32 +1100
Subject: Re: [FT] Bell Curve SMLs
G'day Karl,
>- divide the range by 10, and multiply by the difference between the
>two dice
Not trying to rain on your parade but those two words (divide and
multiply)
when brought up mid game tend to make people sweat or get exasperated.
I'd
suggest something easier like 1D6 for every 12" (or 6" or whatever you
like) beyond 24" that the aim point is from your ship. Roll the D6s, for
each die that rolls 1-3 deviate 1" left, 4-6 deviate 1" right. Though I
still have reservations about whether it'll actually completely solve
the
missile boat from hell problem.
Cheers
Beth
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Elizabeth Fulton
c/o CSIRO Division of Marine Research
GPO Box 1538
HOBART
TASMANIA 7001
AUSTRALIA
Phone (03) 6232 5018 International +61 3 6232 5018
Fax 03 6232 5053 International +61 3 6232 5053
email: beth.fulton@marine.csiro.au