RE: [sg2] xD12 vs D12 * x (was:Oerjan Ohlson's Dreams)
From: "Bell, Brian K" <Brian_Bell@d...>
Date: Mon, 13 Nov 2000 07:51:58 -0500
Subject: RE: [sg2] xD12 vs D12 * x (was:Oerjan Ohlson's Dreams)
I too will sign on to rolling a number of d12 for vehicle armor AND
vehicle
weapons equal to the class. As SG2 emphasizes infantry, this should not
come
up enough times to really slow down a game. If you have that many
vehicles,
you should be using DS2 instead.
-----
Brian Bell
bkb@beol.net
http://www.ftsr.org/sg2/
-----
> -----Original Message-----
> From: Ground Zero Games [SMTP:jon@gzg.com]
> Sent: Friday, November 10, 2000 6:06 PM
> To: gzg-l@CSUA.Berkeley.EDU
> Subject: Re: Oerjan Ohlson's Wet Dreams
>
> [big snip]
>
> >3) Tom Barclay suggested a solution here: let level-X armour roll
XD12
> >instead of 1D12*X.
>
> If I can jump in here (having watched the discussion with interest....
> <grin>), this is something that I'm seriously considering using for
FMA,
> with a possible retrofit to SG if it works; now, the main reason it
wasn't
> used in SG in the first place is that I didn't like the idea of having
to
> roll 5 dice (or 1 die 5 times) for an armour-5 target. What does
everyone
> else think about this? It's certainly a better probability system, but
is
> it too much die rolling or not...?
>
> Jon (GZG)
> [snip]
>