Re: [SG2] large big arse games of SG2
From: devans@u...
Date: Thu, 9 Nov 2000 00:28:30 -0600
Subject: Re: [SG2] large big arse games of SG2
Please forgive one who has already admitted to not playing the groppos,
but
my impression was that wars, now and in the future, tend to be
envisioned
as made up of relatively small, diverse battles. Concentration of forces
is
good for overwhelming the enemy, and bad for avoiding nuke strikes and
other nasties-from-above.
That said, doesn't this suggest a metagame? Maps and hidden simmov?
Takes a lot of work from refs, but can be quite exciting, and it sounds
like this is the kind of group that can put forth the necessary effort.
Several tables, with one crushed defense leaking flankers on to another
table.... *hmmm*
'Doug, we need you to finish two moves so you can catch up to everybody
else, and we can tell you why you are SOOOOO S.O.L.'
The_Beast
-Douglas J. Evans, curmudgeon
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