Re: [DS] Ch*t (was [SG2] vehicle weapons vs. infantry)
From: "Joseph Arnold" <jdarnold@s...>
Date: Wed, 08 Nov 2000 17:50:05 -0600
Subject: Re: [DS] Ch*t (was [SG2] vehicle weapons vs. infantry)
Also, a friend of mine has written a program to draw chits and has an
automated DS vehicle builder and an FT ship builder. You can find it on
my
website
http://www.geocities.com/arnoljos
Go to the S2 section, hit the utilities button and download. It's Win
3.11
and greater compatible, free and relatively small. If you have any
problems,
please e-mail me. I've found it to work great for scenarios at cons on a
laptop, especially with an external monitor and the resolution ramped
down,
The chit .BMP's are nice and big!
Jay
----------
>From: Jon Davis <davisje@nycap.rr.com>
>To: gzg-l@CSUA.Berkeley.EDU
>Subject: Re: [DS] Ch*t (was [SG2] vehicle weapons vs. infantry)
>Date: Wed, Nov 8, 2000, 5:48 PM
>
> Aron_Clark@digidesign.com wrote:
>>
>> shogakusha comments regarding Dirtside . . .
>>
>> > Don't like it. Hate the scale, and can't stand the idea of drawing
chits
for
>> > damage. 15mm is as small as I care to go, and chits are for record
keeping
.
>>
>> I'm rather partial to DS myself and really appreciate the novel
approach to
the
>> combat system.
>
> The chit system is nice, but...
>
> My game group and I have done some playtesting a Dirtside scenario
this past
> week. I found that the chit drawing mechanic helped slow the game
down.
> If you're aiming for a four hour convention scenario, you try to
maximize the
> "play" time over the "results" time. Chit drawing by some players
felt reall
y
> slow.
>
> A Java applet has been written for chit draws which would speed things
up
> with a laptop computer at the gaming table.
>
> Jon