Prev: Re: Re: Re: New Pod armaments Next: [GZG WCC] More pics up!

Re: New Pod armaments

From: Sean Bayan Schoonmaker <s_schoon@p...>
Date: Mon, 30 Oct 2000 16:08:04 -0800
Subject: Re: New Pod armaments

>Boarding Pods:
>-1 biomass 3 energy
>-Drills into the hull and starts killing crew
>-At the end phase one crew box is marked off
>-During repair phase you can try and kill it off with repair crews 
>as you would attempt a repair
>-When all the crew boxes are marked off the ship is adrift

An automatic crew kill is too powerful, particularly if it's a once 
per turn thing. Small ships won't have the resources to fight it, and 
having less crew to begin with, will very quickly be adrift.

Another way to look at it is as a boarding action. This way, even 
small ships can fight - destruction isn't automatic for ships of 1 
crew. This would also force the attacker to coordinate the assault of 
many pods to have a decent chance.

>Bjorg Assimilation Pods
>-1 biomass 3 energy
>-Drills into the hull and starts assimilating crew
>-At the end phase one crew box is marked off and there are now 2 
>assimilation groups on the
>ship
>-During repair phase you can try and kill it off with repair crews 
>as you would attempt a repair
>-When all the crew boxes are marked off the ship is under the 
>control of the Sa'vas player

Same comments here, essentially. Treating it as a boarding action 
seems a better method.

Schoon

Prev: Re: Re: Re: New Pod armaments Next: [GZG WCC] More pics up!