Re: GZG-WCC
From: John Fox <jfox@v...>
Date: Tue, 24 Oct 2000 07:14:58 -0700 (PDT)
Subject: Re: GZG-WCC
Hello Everyone:
Went and picked up a bunch of different ships for the ESU, FSE, NSL
today. B
y
the next GZG-WCC I will have all four of the human fleets represented
fairly
well. I also am going to take and redo the palying area so there will
be room
to manuever. There is also going to be a twist to the BIG game next
year.
Oh, and to the person who mutter something about wheres the big game
the
number of points next year will be 30,000 total.
John W. Fox
> John Leary wrote:
>
> >
> >
> > Mark,
> > John F. has almost all 'K' and NAC, he is
> > in the process of branching out to other types
> > and could not present organized squadrons of
> > other fleets.
>
> Hmmm, I'd be willing to provide a sizable ESU contingent :).
>
> >
> > Human vs Kra'Vak, we are back to finding
> > the correct balance point value for the new
> > style ships.
>
> A couple of observations on this. First off, the way the game was set
> up really did give an advantage to the KV, not because I believe the
> points are unbalanced; far from it. I've won with my KV more often
than
> I've lost, but much of that is due to the way that my tactics have
> evolved (as those who remember the discussions some time ago about
this
> can attest). I have, however, also suffered some *ahem* spectacular
> defeats with them as well. Overall, I'd have to say that the NAC is
> probably the weakest fleet to play against the KV, since they attempt
to
> be the "jack-of-all-trades" fleet. The other fleets, IMNSHO, probably
> fare better against the KV due to their design philosophies. The FSE,
> given time and enough missiles and fighters (which they generally
have)
> will wear the KV down, particularly forcing them to expend their
> scatterguns. Once those are gone, kiss the KV goodbye, as they have
no
> other defensive systems (OK, K-1's, but even they don't get a reroll
> when fired in the PD mode). Heavy fighters and lots of missiles are
the
> way to go with the French. The NSL, with their heavy batteries of
> class-3 beams, can tear up a KV fleet in short order. The KV need to
> get into beam range before they can even think about hitting, and with
> the number of class-3 beams that the NSL has, they can turn a KV fleet
> to rubble in short order *if they use their admittedly limited
> vulnerability to the fullest advantage they can*. The ESU are by far
> toughest fleet that the KV can face. They have huge ships that can do
> massive amounts of damage, and can take a pounding in return. They
are
> well-balanced from a fighter perspective, but don't go overboard with
> them, and they have what I consider to be the two best human ships in
> the game: the Vorishilev Heavy Cruiser and the Volga Super Destroyer.
> I'd load up on these ship types, particularly the Volga, which pumps
out
> the same damage as a Tibet Light cruiser for far fewer points. Having
> been on both sides of a KV v. ESU fight several times, I have a pretty
> good perspective on this matchup especially.
>
> Probably the most critical thing in the big game was the lack of
> maneuvering room on the flanks, which really forced the two fleets to
> close with one another head on. The KV certainly have the
> maneuverability advantage, but a wider playing field would most likely
> have allowed for the NAC to pursue different angles of attack that
might
> have kept more of them out of those firing arcs for the K-6 guns.
> Outmaneuvering your opponent should be the key to winning a battle,
not
> necessarily lucky die rolls (although they certainly don't hurt, just
> ask the poor crew of my Vorishilev that suffered six consecutive rolls
> of '6' from my opponent from a single SV beam :). Guess I'll drop
down
> off the soapbox and use it for cover as people pick apart what I've
said
> :)
>
> Mark
>
> >
> > Bye for now,
> > John L.
>
>