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[GZG-WCC] Human vs Kra'Vak

From: John Fox <jfox@v...>
Date: Mon, 23 Oct 2000 13:08:54 -0700 (PDT)
Subject: [GZG-WCC] Human vs Kra'Vak

Hello Everyone:
  I ran two games at the con
  1) 24K HvK game
  2) 6K HvK game
  
  About the BIG one.
  Each side got 12K points.  Unfortunetly I gave the humans alot of
fighters an
d 
carriers (2 CVL and 3 CV, 26 squadrons total, standard fighters).  The
Kra'Vak 
got 1 CVL and 1 CV (total 10 squadrons). The break down was then 2 of
each 
capital ships for humans, roughly 6-8 of each cruiser and 8 destroyers. 
The 
Kra'Vak had 7 destroyers, 6 Light cruisers, 4 cruisers, 5 strike
cruisers and 4
 
hwy cruisers, 2 BC, 2 BB, 1 BDN and 1 SBDN.
  The fact that the table was the limiting factor meant that everything
was 
roughly linup and go at it.  If we would have had a bigger area that
might have
 
worked better (of course someone might have stepped on a ship also).
  The real winners of the battle were the asteroids.  They took out five
Kra'Va
k 
cruisers due to poor navigation by the pilots.	Had two asteroid
crossing at 
roughly center of table in oppisite directions.
  The humans lead off by sending all but roughly 8 fighter squadrons
down one 
side to get at destroyers and cruisers.  It took two turns for everyone
to get 
close to gun range.  At this time the fighters waded in and promptly got

slaughtered.  Much talk ensued about scatter guns as ADAFs and all that.
They 
managed to take out one ship if I remember correctly.  Not many left
after that
 
round (fighters).  In the center John Leary sent his fighters against a
SBDN an
d 
managed to do some hefty damage for human fightes (lets just say it got
the 
ships captain attention). A certain destroyer squadron did a great bait
them 
into range then bring them towwards the capital ships (Hey, my job is to
just 
get them here, not destroy them!) The humans lost a couple ships to
fire.
  The next round the caranage started.	The humans lost roughly half the
ships 
on the board.  Those K5 rail guns tend to make life horrible for
anything but a
 
capital ship.  Saw a couple cruisers and one battlecruiser dissappear
from one 
salvo. (4 X K4, all hit, 3 doubled, 1 normal and 3 K1, 1 double for a
total of 
39 points from one ship). The humans took out maybe two ships.
  The following round the asteroids did their damage and then the humans
tried 
to do some.  Again mass carnage for the humans.  They managed to take
out a 
carrier (or a SBDN), a couple destroyers, a cruiser and that was about
it. The 
Kra'Vak fighters waded in on one side and took out three human ships,
messed up
 
a forth so it was rendered to scrap by a couple well placed shot.  Two
human 
SBDN ended up right in front of a Kra'Vak BDN, and one BB, one BC.  IT
was ugly
.
  After five (or six turns) the game was called due to hunger pains by
the 
players (lunch time).  The Kra'Vak ruled.
  
  Lessons for next time.
  1) If you are going to do such a large game get a BIG playing area.
  2) Humans need less fighters and more shooting ships.
  3) A mix of nationalities would have been nice (I only had NAC). Had
it been 
NSL or something else the results would have bee a little different.
  4) Get the rules for supporting scatter pack fire finalized.
  
  Game mechanics.
  1) Everyone gets roughly five minutes to write down orders for ships
(each 
person had roughly 8 ships)
  2) Those without orders go straight
  3) Roll a dice to determine which segment each ship shoots in.
  4) After order written asteroid move then ships move. (That asteroid
hit my 
ship!) 
  
  Rough time elapse was three and ahlf hours.  Started rouhgly 10 ish,
ended 
roughly 1:30 ish.
  
  Someone made the comment 'Gee, I thought this was going to be a BIG
game!"	I
 
told him to wait till next year.
  
  
  Game Two
  
  Two convoys, Human and Kra'Vak go to reinforce the same planet.  Both
sides 
enter same side but oppisite ends.  Planet placed other end of board in
middle 
12 inches from side.  The commander has to decide to defend or attack or
both.
  
  Sides (Humans, 6 transports, 2 med freighters, 2 light freighters, 2
fleet 
aux, 1 hwy cruisers, 2 cr, 2 light cruisers, 5 destroyers, 3 frigates, 2
cor  
roughly) (Kra'Vak, 10 freighters, 1 cr, 1 Lcr, 4 destroyers, 5 Frigates,
3 
corvetts, 2 light craft).
  
  The humans split their forces somewhat.  The Kra'Vaks attacked with
almost 
everything.  This one was more even with the Kra'Vak losing all but one
cargo 
ship (one hold damaged). The Humans lost all their cargo ships.  The
humans los
t 
all their fighting craft.  The Kra'Vak lost the LCr, all destroyers,
half the 3
 
frigates. The K Cruiser suffered a bridge hit for 6 turns (read off
board). The
 
hero for the humans was the heavy cruiser who flew through the Kra'Vak
formatio
n 
twice and lived while taking out cargos left and right.  He finally
died.
  
  Lessons learned
  1) Make time to enter orbit roughly four or five turns.  Other wise to
much 
time to kill everything
  2) Give the Humnas about a 5:4 advantage in fighting points.
  3) Cargos are slow and sitting ducks.
  
  Plans for next year
  1) 30K battle. (Geee is this big enough for you now!)
  Probably three seperate battles of 10K each one three seperate tables
around 
a 
planet.
  2) Another convoy run with roughly the same level again.
  3) A game with lots of asteroids and other stuff.
  
  John W. Fox


  
  
> 
> John Leary wrote:
> 
> >	 The large 24000 'K' vs human game proved that
> >one should stay with the rules that are known.
> >It turns out that the attempt to run the game
> >using FB1/2 rules (We normally use FT/MT) was
> >unbalanced, the 'K' won quite easily.
> >(Add to the list to do: Find new balance point
> >ratio value for 'K'.)
> 
> If you haven't used the FB*1* rules before, then going directly to
> FB*2* was probably a mistake. Far too much new stuff to cope with at
> once.
> 
> If you want to use FB2 tech systems (which is based on FB1) without
> using the FB1 design system, then you'll certainly have to re-balance
> the K-guns... they need to be *cheaper*, since the beams they're
> balanced against are cheaper in FT/MT than they are in FB1 :-/
> 
> >Another related topic/suggestion:
> [snip]
> >In any case the use of scatterguns should be
> >the same against 'K' and human ships
> 
> Scatterguns *are* the same against both Kra'Vak and human ships... 
> 
> Regards,
> 
> Oerjan Ohlson
> oerjan.ohlson@telia.com
> 
> "Life is like a sewer.
>   What you get out of it, depends on what you put into it."
> - Hen3ry
> 
> 

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