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Re: [FT] Armour (long)(was Re:Armor)

From: Charles Stanley Taylor <charles.taylor@c...>
Date: Thu, 19 Oct 2000 00:35:01 +0100
Subject: Re: [FT] Armour (long)(was Re:Armor)

In message <000d01c0394e$dc13eea0$1e0aa8c0@hqmknt04enu>
	  "Chris DeBoe" <LASERLIGHT@QUIXNET.NET> wrote:

> From: Charles Stanley Taylor <charles.taylor@cableol.co.uk>
> 
> > most of the quoted MASS values seem a little low (IMHO) like 1-3%
per
> > level of armour, compared with screens, that take up 5% per level,
and
> > protect against less.
> 
> armor has all been Per Facing, IIRC
> 
> 
> > So, with this in mind, Level 1 armour uses 20% of the ships total
MASS,
> > Level 2 uses 40%, the COST is 2x the MASS used (like ablative
armour).
> 
> I agree it should be relatively massive--IMHO we'd want to set it up
to be
> possibly cost effective for large ships, but definitely not for small
ships.

Hmm... could use the same trick they use for screens - set a minimum
MASS - much harder to justify though!
> 
> >
> > 3) Reduce what it protects against - an idea I like is to say that
it
> > doesn't work against beams, stingers, and pulsars (for whatever
reason
> > you want - say radiation effects), so it becomes complementary with
> > screens.
> 
> Interesting.
> 
> 

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