Prev: Re: [SG2] vehicle sizes/equipment from standard GZG minis Next: GZG Online Catalogue

Re: [FT] Armour (long)(was Re:Armor)

From: "Chris DeBoe" <LASERLIGHT@Q...>
Date: Wed, 18 Oct 2000 18:00:41 -0400
Subject: Re: [FT] Armour (long)(was Re:Armor)

From: Charles Stanley Taylor <charles.taylor@cableol.co.uk>

> most of the quoted MASS values seem a little low (IMHO) like 1-3% per
> level of armour, compared with screens, that take up 5% per level, and
> protect against less.

armor has all been Per Facing, IIRC

> So, with this in mind, Level 1 armour uses 20% of the ships total
MASS,
> Level 2 uses 40%, the COST is 2x the MASS used (like ablative armour).

I agree it should be relatively massive--IMHO we'd want to set it up to
be
possibly cost effective for large ships, but definitely not for small
ships.

>
> 3) Reduce what it protects against - an idea I like is to say that it
> doesn't work against beams, stingers, and pulsars (for whatever reason
> you want - say radiation effects), so it becomes complementary with
> screens.

Interesting.

Prev: Re: [SG2] vehicle sizes/equipment from standard GZG minis Next: GZG Online Catalogue