Re: [DS2][SG2] harmonizing spaces in vehicles
From: Tony Christney <tchristney@h...>
Date: Tue, 17 Oct 2000 19:39:27 -0700
Subject: Re: [DS2][SG2] harmonizing spaces in vehicles
Hi,
This is a much better idea than what I was doing. I agree with
Oerjan about probably only needing two crew for the special weapons.
I have to admit that I hadn't thought it out at quite the same level
that Oerjan has. A the time I just decided to go with the more fine
grained model of SG2 (at least until I can make a size 2.4 vehicle,)
that at least felt consistent.
It actually won't make any difference in my vehicle designs: none
of my transports are that cramped.
CU,
Tony.
>Oerjan makes an interesting point about systems for specialist elements
>taking up space. They don't in SG2, but no one assumes you'll haul a
GMS/L
>with you I don't think. The precendent you could easily use is the size
it
>is expected to take on a vehicle (2 space). This plus 2 crew would
equal 4
>spaces and thus fit with DS/2. In fact, if you wanted a more realistic
crew
>of 3, I'd think it would take 5 points.
>
>However, SAWs (as they are in SG2) wouldn't take extra space. An APSW
>(tripod HMG or tripod AGL) might well take a space. A GMS/P?
Doubtful...
>that could easily (well more or less) be carried by the infantry
trooper
>without recourse to a separate space (IMO).
>
>I think the idea of using the following capacities for those that use
both
>games makes sense:
> rifle/SAW gunner 1
> PA 2
> GMS/P gunner 1
> GMS/L system 2 (I assume this would also be correct for
a
>LAD)
> Tripod HMG/AGL/APSW 1
> Crew for GMS/L 3 guys @ 1 each
> crew for HMG/AGL/APSW 3 guys @ 1 each
>
>I realize in DS2, it doesn't really matter if you have 3 or 5 guys in
your
>rifle unit (a 6 man NSL squad could be 2 3 man elements in DS2 for
example
>or a 10 man squad could be 2 5 man elements), but when you get to the
SG2
>level, it does make a difference.
>
>Anyway, it isn't a major hassle. It just makes sense to have designs
that
>work for both, and having elements take up space more compatible with
the
>SG2 method of calculation seems wise.
>
>------------------------------------------
>Thomas R. S. Barclay
>Voice: (613) 722-3232 ext 349
>e-mail: tomb@bitheads.com
>
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Tony Christney