RE: [DS2] net software Q
From: "Bell, Brian K" <Brian_Bell@d...>
Date: Mon, 16 Oct 2000 12:45:31 -0400
Subject: RE: [DS2] net software Q
Correct.
DS2 uses 4 capacity points per Infantry element (8 per Power Armor
element).
An element is described as 2-5 men and their equipment. SG2 uses 1 point
per
figure (2 for Power Armor). This amounts to about the same if you use 4
man
squads in SG2. But, as you say, a legal SG vehicle can be illegal in
DS2. My
resolution is that a squad of less than 2 elements falls below the
granularity of DS2. Thus, the vehicle with seating for 6 would convert
to
DS2 as having a capacity for 1 infantry element (both teams would
combine to
get a DS2 element).
Example 2 on SG p.32 would be illegal in DS2. In DS2 terms it would hold
1
element of infantry, but could not hold Power Armor.
I believe you are incorrect on the weapons size fit for SG2. SG p.32,
example 1
deals with a size 4 weapon being placed in a size 3 vehicle. DS2, does
suggest
a limit of 1 class size larger than the vehicle size.
-----
Brian Bell
bkb@beol.net
The Full Thrust Ship Registry:
http://www.ftsr.org
FTSR - Armor Division
http://www.ftsr.org/ds2/
FTSR - Infantry Division
http://www.ftsr.org/sg2/
-----
> -----Original Message-----
> From: Barclay, Tom [SMTP:tomb@bitheads.com]
> Sent: Monday, October 16, 2000 11:46 AM
> To: Gzg Digest (E-mail)
> Subject: [DS2] net software Q
>
> I've seen two totally wonderful online shipyards for FB (used them
both,
> very happily). I wondered if someone had done an online DS2 vehicle
> designer
> as a Java applet?
>
> Has anyone thought about the incongruities between SG2 and DS2 and how
to
> resolve them in terms of the vehicle design rules?
>
> example:
> - SG2 rules buy spaces for troops "by the troop" and DS2 does it
"by
> the element"
> which leads to a valid SG2 design not being valid under DS2 (IFV
> that carries a
> 2 man GMS team and a 4 man rifle team for example in 6 cap
points
> would require
> 8 cap points in DS2 - due to the fact all elements are
considered to
> take 4 pts).
> - I believe there are different size class limitations on some
of
> the weapon systems IIRC
> - SG2 I think limits you to max wpn class = class of vehicle and
I
> don't think DS2 does
>
> Now, I could have misremembered some of these (I need to scan both
books
> to
> come up with
> a list of incongruities) but I'd like to see a designer software
engine
> that
> addresses these and produces designs that function well in both
systems.
>
> Tom