RE: [SG2] Element Description Format - draft 0.5 - RFC
From: "Bell, Brian K" <Brian_Bell@d...>
Date: Mon, 16 Oct 2000 09:16:24 -0400
Subject: RE: [SG2] Element Description Format - draft 0.5 - RFC
I agree. Very difficult to read and easy to get a grouping off. But some
good
ideas. I would prefer a paragraph style:
Squad Type/Identifier (Strength)
Armor/Mobility/Sensors
Teams: Quality/Leadership/Morale/Fatigue, #, W, FP/I
1) QLMF, #, elements, Weapon, FirePower/Impact
2) QLMF, #, elements, Weapon, FP/I
Notes:
Anything not covered
So to Use some of the examples Tom gave:
Platoon Cmdr Indv (1)
A/M/S: 3/6/-
Teams: Q/L/M/F, #, W, FP/I
1) V1CR, 1, AAG, 3/4
Notes:
Platoon Commander
GMS Team 1 (2)
A/M/S: 3/6/-
Teams: Q/L/M/F, #, W, FP/I
1) R2CR, 1, GMS, 6/6
1, BAR, 3/3
Notes:
#2 is ammo carrier for 1
Rifle Sq1 (8)
A/M/S: 3/6/-
Teams: Q/L/M/F, #, W, FP/I
1) R1CR, 4, AAG, 3/4
2) R2CR, 3, AAG, 3/4
1, GAW, 7/4
Notes:
Takes up a little more room, but is easier to read.
Disclaimer: I only play Stargrunt about once per year,
so weigh any comments appropriately.
-----
Brian Bell
bkb@beol.net
FTSR - Infantry Division:
http://www.ftsr.org/sg2/
-----
> -----Original Message-----
> From: Jones, Tim [SMTP:tjones@adaptivebroadband.com]
> Sent: Monday, October 16, 2000 3:37 AM
> To: 'gzg-l@CSUA.Berkeley.EDU'
> Subject: [SG2] Element Description Format - draft 0.5 - RFC
>
> The things in its favour are:
>
> compactness
>
> the things not in its favour are:
>
> terrible usability
> not in keeping with the existing standard GZF
>
> I would not use it in any area where people have to
> read it on-line or paper due to its hopeless usability.
> So as a human readable format it fails.
>
> For a PBEM format it would work for an automated system
> only, but why not use an existing standard rather than invent
> a new one, bevity in an automated system is not a requirement,
> ease of implementation is.
>
> --
> Tim Jones
>