Re: Salvo missile escalation
From: "Oerjan Ohlson" <oerjan.ohlson@t...>
Date: Thu, 14 Sep 2000 07:00:38 +0200
Subject: Re: Salvo missile escalation
Stiltman's anti-missile tactics are valid, but one word of caution:
>3. Low-power plasma bolts. If you've ever played Star Control II or
III,
>think "Kohr-Ah ring of fire" and you've got the rough idea. It works
best
>on capital or super ships. The details involve two (preferably four)
>Class 1 plasma bolt launchers, that alternate turns in ones or twos
>covering the area around the ship in low level plasma in order to
>incinerate missiles.
When you use this tactic, you need fighter superiority as well
(Stiltman usually has fighter superiority, of course!) - particularly
Interceptor superiority. It is *extremely* annoying, not to mention
painful, to have your anti-missile plasma bolts shot down by enemy
fighters before they can take the missiles out <g>
Regards,
Oerjan Ohlson
oerjan.ohlson@telia.com
"Life is like a sewer.
What you get out of it, depends on what you put into it."
- Hen3ry