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Re: Salvo missile escalation

From: "Oerjan Ohlson" <oerjan.ohlson@t...>
Date: Thu, 14 Sep 2000 07:00:38 +0200
Subject: Re: Salvo missile escalation

Stiltman's anti-missile tactics are valid, but one word of caution:

>3.  Low-power plasma bolts.  If you've ever played Star Control II or
III,
>think "Kohr-Ah ring of fire" and you've got the rough idea.  It works
best
>on capital or super ships.  The details involve two (preferably four)
>Class 1 plasma bolt launchers, that alternate turns in ones or twos
>covering the area around the ship in low level plasma in order to
>incinerate missiles.

When you use this tactic, you need fighter superiority as well
(Stiltman usually has fighter superiority, of course!) - particularly
Interceptor superiority. It is *extremely* annoying, not to mention
painful, to have your anti-missile plasma bolts shot down by enemy
fighters before they can take the missiles out <g>

Regards,

Oerjan Ohlson
oerjan.ohlson@telia.com

"Life is like a sewer.
  What you get out of it, depends on what you put into it."
- Hen3ry

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