Prev: Re: Starship! and FT, from the author Next: Re: [FT] New way of moving ships

RE: Target rich system

From: "Andrew Apter" <andya@s...>
Date: Fri, 8 Sep 2000 15:17:28 -0400
Subject: RE: Target rich system

At this point I was mainly trying to get as many Ideas together as I can
before I start narrowing things down.  Also it might allow a forum for
us to
discus Fleet organization. What is a good reinforcement or raiding fleet
what is a bad one?
How do use a fleet that has political strings attached?  What limiting
factors can come with an allied fleet. How to you emulate a flaky
Can you make good use of forces you only have for short time? I would
like to see how different players use or set up there initial resources
reinforcements.  It might be interesting to see how one player uses what
another player considers an ideal force.
Andy A

-----Original Message-----
From: owner-gzg-l@CSUA.Berkeley.EDU
[mailto:owner-gzg-l@CSUA.Berkeley.EDU]On Behalf Of Chris DeBoe
Sent: Thursday, September 07, 2000 1:10 PM
To: gzg-l@CSUA.Berkeley.EDU
Subject: Re: Target rich system

> I was thinking about a few ideas for a mini campaign.

And I think the overall idea is good, but I think you're getting a
carried away on some points.  You don't need 10 different fleets for
SV, and reinforcements each side, and you certainly don't need 100
random events.	Maybe 3 different reinforcement fleets--800pts, 1200 and
1600, for example.  Two different sizes of SV and PH, if you insist on
having them.

This will cut down on your prep time quite a lot and let you get started
actually playing.

Prev: Re: Starship! and FT, from the author Next: Re: [FT] New way of moving ships