Prev: Re: INSS MacArthur? Re: [OT] Alderson Drive Next: RE: [FT] Questions from a new Full Thrust player

[FT] vector point balance

From: "Barclay, Tom" <tomb@b...>
Date: Wed, 30 Aug 2000 14:12:22 -0400
Subject: [FT] vector point balance

Hi 

This mail is directed generically to the number crunchers (and perhaps
therefore specifically to Oerjan):

We've discussed (historically) that arcs in vector just aren't worth as
much
as they are in cinematic. <I think I proved that I can't fly cinematic
recently, but even if I could, arc issues would have been far more
pronounced than in vector>. 

Has anyone comments on how to recost standard ship designs to account
for
this (change in the importance of extra arcs in vector movement games)? 

I would like to calculate some new costs for the standard ships because
right now, playing KV (mostly Forward arc) vs multi-arc human fleets
seems
to penalize the human fleets quite a bit. But versus humans with more
restricted arcs, this would not be so. I'd like to find some appropriate
costing figures (or best guestimates) to try to give the human forces a
more
fair shake.

<The other option is scrapping the standard fleets and redesigning KV
like
forward arc firing ships for all the fleets - this might be what
happened in
a vector world - but this solution lacks in "flavour">

I don't mind the humans having more arcs, I just hate to see them pay
out of
proportion to the impact of the extra arcs (again, this is in vector I'm
talking about). 

So, number crunchers of the Tuffleyverse, speak to me! :) 

Thanks!

------------------------------------------
Thomas R. S. Barclay
Voice: (613) 722-3232 ext 349
e-mail: tomb@bitheads.com

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GCS/GE d? s-:+ a? C+++(+)$ UL*U+++(--)
P>+++ L+ !E W++$>+++ N++ o+ K- w+++(++)
O+@ M-- V-- PS+ PE+ Y+(Y--) PGP- t* 5++
X- R++(R*) tv b+++>++++ DI+++ D++>D+++ 
G-- e* h* r y?
------END GEEK CODE BLOCK------
------------------------------------------

Prev: Re: INSS MacArthur? Re: [OT] Alderson Drive Next: RE: [FT] Questions from a new Full Thrust player