Re: [FT] DDs and DHs inspired by WW2 types
From: "Chris DeBoe" <LASERLIGHT@Q...>
Date: Wed, 30 Aug 2000 12:40:19 -0400
Subject: Re: [FT] DDs and DHs inspired by WW2 types
> Hmmm...there's a thought:
>
> An optional hull/maneuver system.
>
> Have the player choose the general shape of the hull.
> Choice A: Generic. The current system without changes. Basicly any
hull
that
> doesn't fall into the other types.
> Choice B: Long and pointy. Basicly any hull that is 2 or more times
longer
> than it is wide. Assuming that the mass of the ship is more or less
evenly
> distributed throughtout the hull. This puts a good deal of the ship's
mass far
> from it's center. Thus it will need more thrusters per maneuver
point.
Big
> advantage: Can have some really great broadsides/fighter launch
bays...Roll
> maneuvers would be easier for this type than other types. (all of
it's
mass is
> very close to the long axis.)
> Choice C: Round. Basicly any design that is compact/bulky. All of
the
ship's
> mass will be close to it's center of mass. This would allow the ship
to
have
> slightly less thrusters per maneuver point compaired to Choice B
above.
All
> maneuvers would cost the same.
> Choice D: ??? any ideas?
Traveler had some variations--Book 5/High Guard, I think? There were
combinations of basic shape and streamlining. One was, I think,
"extended"
structure, which I always visualized as a Tinkertoy framework with
modules
stuck on where convenient. It would be lousy at maneuver but cheap to
build.