RE: Sa'Vasku
From: "Jarrard, Jonathan (J.)" <jjarrard@f...>
Date: Fri, 18 Aug 2000 12:42:47 -0400
Subject: RE: Sa'Vasku
Given the charts below, this may seem like a stupid question, but I'd
like
to confirm -- Do Sa'Vasku Stingers do increased damage as range
decreases
given the same power allocation?
Our group had interpreted the rule as Stingers doing only 1D6 at all
ranges
(which, admittedly, made the Sa'Vasku easily the hardest race to play
effectively).
-----Original Message-----
From: Bell, Brian K [mailto:Brian_Bell@dscc.dla.mil]
Sent: Friday, August 18, 2000 12:22 PM
To: 'gzg-l@CSUA.Berkeley.EDU'
Subject: RE: Sa'Vasku
I have not heard back any playtests, but I like the idea of making the
stingers equivilent to Beams based on power. Power to equivlent Beam is
2^(x-1) where x is the Beam Class number.
Power Dice at Range
1 2 3 4 5 6 7 Range Band
12 24 36 48 60 72 84 Range
1 1
2 2 1
4 3 2 1
8 4 3 2 1
16 5 4 3 2 1
32 6 5 4 3 2 1
64 7 6 5 4 3 2 1
Comared to now:
Power Dice at Range
1 2 3 4 5 6 7 Range Band
12 24 36 48 60 72 84 Range
1 1
2 2 1
4 4 2 1
8 8 4 2 1
16 16 8 4 2 1
32 32 16 8 4 2 1
64 64 32 16 8 4 2 1
This does not solve the problem of long range sniping, but does solve
the
problem of being overpowering in close. Is will also encourage custom
designs to spend mass on multiple stingers as 2 shots from a power 8
stinger
will do more damage than a 16 power stinger at the same range.
And I agree, power for the spicule should come from the 'D' pool.
-----
Brian Bell
brian_bell@dscc.dla.mil
http://members.xoom.com/rlyehable/ft/
-----
> -----Original Message-----
> From: John Leary [SMTP:john_t_leary@yahoo.com]
> Sent: Friday, August 18, 2000 11:46 AM
> To: gzg-l@CSUA.Berkeley.EDU
> Subject: Re: Sa'Vasku
>
>
> --- Beth Fulton <beth.fulton@marine.csiro.au> wrote:
> ...
> > I haven't actually looked at this as one of the
> > options I've been toying
> > with, but my gut feeling would be that it takes away
> > their ability to go
> > hide once hurt. SV need to be able to get out of
> > harms way damn smart
> > because they crumble faster than other races.
> XXX
> A very reasonable idea, I like it!
> A suggestion, move the spicule power from the 'A'
> pool to the 'D' pool. This move is a commitment
> of power to a non-offensive pool. This does not
> solve the ultra-range difficulties, but it does
> make the player think about the possibilites of
> close combat.
> XXX
>
> Bye for now,
> John L.