Re: [FT\DS2] Fleet and Army sizes for games
From: stiltman@t...
Date: Wed, 16 Aug 2000 18:11:38 -0700 (PDT)
Subject: Re: [FT\DS2] Fleet and Army sizes for games
>Richard Bell wrote
> stiltman@teleport.com wrote:
> > A typical carrier-based task force for me will consist of most or
all of the
> > following elements:
[Slash of description]
> How does this force deal with an equal valued force of mass 12
> soap bubble carriers?
Indirectly. Soap bubble carriers are not very useful in a real campaign
game (as you yourself observed) because just about anything that gets
past
their fighters can shred them in droves. My preferred method would
probably
be to borrow a page from my bro-in-law's screwy tricks book and just
keep a
reserve arsenal of cloaking submunition bombships. Turn one, bombships
decloak and inundate the soap bubbles in submunitions without much
warning.
Turn two, bombships either cloak and bug out or, if possible and
prudent,
FTL-bomb the remaining soap bubbles in kamikaze runs. I don't think
that
submunition bombships are _that_ great of a tactic on the whole, but
they're
not bad for softening people up, they're virtually impossible to keep
away
from their targets (particularly if the targets are comparatively
immobile,
as soap bubble carriers are), and they'd take out soap bubble carriers
at
a five- or even ten-to-one clip in NPV cost.
Most gimmicky ships are not going to be very effective in a long term
campaign game... and soap bubble carriers are about as gimmicky as they
get.
--
=-=-=-=-=-=-=-=
The Stilt Man stiltman@teleport.com
http://www.teleport.com/~stiltman/stiltman.html
< We are Microsoft Borg '98. Lower your expectations and >
< surrender your money. Antitrust law is irrelevant. >
< Competition is irrelevant. We will add your financial and >
< technological distinctiveness to our own. Your software >
< will adapt to service ours. Resistance is futile. >