Re: Sa'Vaksu poser from Newsgroups
From: Charles Stanley Taylor <charles.taylor@c...>
Date: Sun, 6 Aug 2000 21:34:34 +0100 (BST)
Subject: Re: Sa'Vaksu poser from Newsgroups
On Sat 05 Aug, Sean Bayan Schoonmaker wrote:
> >Hmm... I quite like this one, as it 'makes sense' that there would be
a
> >limit to how much power
> >a weapon (especially a biological -based one) could channel.
> >Using an analogy with human beam batteries, how about:
> >Maximum Power MASS
> >16 2
> >32 4
> >48 8
> >above this, every extra 16 points of capacity doubles the MASS
> >COST is MASS x3
>
> I also rather like this idea. It would seem to eloquently deal with
the
> problem.
Thanks - I think I'm on a roll today ;-)
>
> >The big problem is 'do we re-design the existing SV ships?' like
replace a
> >couple of stinger-16s with
> >a stinger-32?
>
> I'd say 'No." All you have to do is say that all the printed designs
are
> the MASS 2 stingers, and players may replace them with larger ones on
a X
> for 1 basis.
Yup, that would be simplest - possible PSB 'vanilla' SV constructs are
designs for 'general
operations' - so mount a lot of low-power stingers so they can either
zap lots of small targets
(cortex nodes allowing) or fire multiple zaps at a single big target -
they sacrifice a long range
capability (which no-one else has anyway) for more versatility.
Of course, they probably have specialised 'big gun' constructs (say lots
of power generation
+1 MASS 4 or MASS 8 heavy stinger for 'special duties' :-)
As well as heavy stinger equiped versions of their standard
'capital'-class constructs.
>
>
> Schoon
>
>
Thanks Charles
--
Sig eaten by hard drive :-(