Re: Events that kill minis
From: Los <los@c...>
Date: Fri, 04 Aug 2000 11:05:15 -0400
Subject: Re: Events that kill minis
Well as one of the GMs I volunteer the services of my pliers and bottle
of
blood red paint.
Los
At 01:52 PM 8/3/00 -0400, you wrote:
>2. When I attended Gen Con 87, I watched a huge Battletech game between
FASA
>designers and the distributors. Beautifully painted mechs all. When one
lost
>an arm, they'd hand it to one of the spectators with pliers or side
cutters
>to perform the modification. I personally removed a part of the torso,
one
>arm, and one leg from a particular mech. It was still standing and
fighting.
>When the mech died, they either used a power drill or a hammer or both
to
>produce the debris. At the end of the game (a core meltdown in the
>background nukeplant), one of the designers started gathering up the
>remaining mechs. Another got out Mr. Hammer and went to town. It became
a
>race and that was almost as much fun as the event itself.
>
>This style of events has to be pre-advertised as such, but I think if
>someone played BYOS and suggested that it was a "sacrificial" event (or
a
>capture event, or a ransom for charity), then people could plan
accordingly.
>I like the ransom for charity. I'd even do up a great job on the
figures
>just to raise more money for the disadvantaged. What would be neat is
if we
>could raise some money for a Lancaster charity - make them even happier
to
>have us come to town! I can spare the cost of a squad of SG2 guys
(Can't be
>more than $20) plus some of my time to paint if it benefits a good
cause. I
>think this is a brilliant idea. If it was a "sacrificial" event, I've
got an
>awful lot of old GW figs that "need killin'".