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Re: Vertical Damage

From: Sean Bayan Schoonmaker <s_schoon@p...>
Date: Wed, 2 Aug 2000 20:30:12 -0700
Subject: Re: Vertical Damage

>a) a cutter beam does 1d6 like a PTorp, but vertically.  If you
>get to the end of a column with one shot, you do 1 threshold at
>5+; if you knock out two columns in one shot, you do a 4+
>threshold, etc.

This seems too powerful in my book. On a large ship, those 5+ or 4+
thresholds are going to be unbalancing.

>b) Roll as Beam dice but also roll 1d6 for location.  1-3 is
>first track (ie armor, if the ship has it), 4-5 is 2nd, 6 is
>reroll; reroll 1-3 is 3rd track, 4-5 is 4th track, 6 is 5th track
>(last hull row for an armored ship).

This is kind of a cool idea.

Schoon

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