RE: Machine People
From: "Bell, Brian K" <Brian_Bell@d...>
Date: Wed, 26 Jul 2000 08:37:17 -0400
Subject: RE: Machine People
I had a similar idea for, yet another, organic species last year.
Each ship has 3 forms. That is for each ship, you have 3 SSDs of equal
mass.
For points, you pay for the most expensive SSD. Any turn during the
game,
during the orders phase, a ship may choose to cocoon itself. It
generates
the equivilent of a Level-2 screen but may do nothing else for the turn.
On
the following turn it functions as one of the other 2 SSDs. Hull damage
remains, and if it had systems damage, it rolls randomly to place the
same
number of damaged systems on the new SSD. DCPs can function on the turn
it
is in the cocoon, however.
-----
Brian Bell
bkb@beol.net
-----
> -----Original Message-----
> From: Chris DeBoe [SMTP:LASERLIGHT@QUIXNET.NET]
> Sent: Tuesday, July 25, 2000 1:06 PM
> To: gzg-l@CSUA.Berkeley.EDU
> Subject: Machine People
>
[snip]
> . They'll start out with their
> mass alocated to systems as usual, but during the course of the game
> they'll
> be able to use DPCs to tear down and rebuild systems. Thus if they
start
> with four Beam-1's on turn 1 and decide they need a Beam-3 instead, on
> turn
> 1 damage control phase the Beam-1's will be taken apart (no roll
required)
> and on turn 2's DamCon phase they'll get a DCP roll to build a Beam-3
with
> the parts
[snip]