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Re: FB2 Fleets (or "How I Learned to Hate the Savasku")

From: "McCarthy, Tom" <TomMcCarthy@x...>
Date: Tue, 18 Jul 2000 09:40:34 -0400
Subject: Re: FB2 Fleets (or "How I Learned to Hate the Savasku")

I recently observed a game which included some 4000 points of Sa'vasku. 
I
did think the Sa'vasku had a strong advantage, and didn't have to face
their
normal disadvantages.

Their advantage is that their firepower can be a match for or exceed
that of
a comparable sized ship of any other race in each of the range bands. 
In
addition, if they are willing to target only one enemy ship, they
usually
can act like they have all their stingers in a 300 degree or 360 degree
mount.	By comparison, Kra'vak opponents are very sensitive to arc
restrictions and Phalons tend to need to carefully select the range and
/ or
arc to engage.

The disadvantage is that the Sa'vasku, once they lose a generator, are
hard
pressed to repair, maneouvre, and screen themselves.  Damaged Sa'vasku,
I
believe, must try to escape / widen the range, then repair themselves.

The trick is this; if the Sa'vasku stick close together and don't
maneouvre
much, they can concentrate fire in truly scary amounts and you won't
force
many checks on them.

I will agree that the Sa'vasku seem particularly well suited to
frustrate
the Kra'vak players.  They have the maneouvrability to avoid those
K-guns,
the fire arcs to move in unpredictable ways and still attack, and some
extra
power because they don't need to power screens or spicules most turns
against Kra'vak.  If they can get away with not powering the thrust node
either, they will eat Kra'vak alive.


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