Full Thrust/Roleplaying interface
From: Charles Stanley Taylor <charles.taylor@c...>
Date: Mon, 17 Jul 2000 19:08:33 +0100
Subject: Full Thrust/Roleplaying interface
Has anyone used Full Thrust to handle the space combat sections of a
sci-fi role-playing game (apart from Babylon Project) - I know that
people have done Traveller/Full Thrust conversions - but were these used
in an on-going RPG campaign?
If so, what RPG systems/backgrounds were involved (apart from Babylon
Project & Traveller in its many forms) - any special rules for PCs on
board spacecraft etc?
Charles
--