RE: Sa'Vasku Lance Pod Effectiveness
From: "Bell, Brian K" <Brian_Bell@d...>
Date: Mon, 10 Jul 2000 08:53:05 -0400
Subject: RE: Sa'Vasku Lance Pod Effectiveness
> -----Original Message-----
> From: Imre A. Szabo [SMTP:ias@sprintmail.com]
> Sent: Thursday, July 06, 2000 9:14 PM
> To: gzg-l@CSUA.Berkeley.EDU
> Subject: Sa'Vasku Lance Pod Effectiveness
>
> I multilplied the Probability of a hit by 3.5 (average roll on 1d6) to
> get this table.
>
> Range Average Damage
> 0-6 2.33
> 7-12 1.75
> 13-18 1.17
> 19-24 0.583
>
> The table below is average damage for Sa'Vasku strenght 3 beam shots.
> Note that the actual average damage is a little bit higher then listed
> because I only included the probablity of one re-roll... Note this
> means average damage for a 1.5 d6 at 13 to 24 mu range...
>
> Range No Screens Level 1 Level 2
> 0-12 2.22 1.83 1.33
> 13-24 1.17 0.917 0.67
>
> I'm not too impressed by what it says about lance pods...
>
> IAS
-----End Original Message-----
Imre,
Your analysis of the Lance Pod was helpful, but did not address the
strength
of the Lance Pod...its ability to do 1 point of damage to armor and the
rest
to hull (ala K-Gun). However, with your damage example, this would
amount to
only 1 or 2 points of damage to the hull and 1 to armor (not a great
advantage).
I also was not overly impressed with Lance Pods.
They are a poor man's K-Gun:
Class-1 K-Gun Lance Pod
Damage: 1d6 1d6
Extra Dmg: 1:6 for x2 None
Mass: 2 3 + 1 per pod fired
Cost: 8 9 + 2 per pod fired
Range: 30" 24"
To Hit: 6" RB start at 2+ 6" RB start at 3+
Dmg to Firer: None 1
So, it costs more, masses more, less damage, less arcs, less range,
less
to-hit probability, reduces the ability to use other systems (uses
power)
and damages the ship firing it. Quite a bargain.
The advantage the pod system has is that it can NOT use the lance pods,
firing leech or interceptor pods instead.
-----
Brian Bell
bkb@beol.net
http://members.xoom.com/rlyehable/ft/
-----