Re: Hanger Bay question
From: Charles Stanley Taylor <charles.taylor@c...>
Date: Tue, 04 Jul 2000 19:06:07 +0100
Subject: Re: Hanger Bay question
In message <v03130306b5874e09e4f5@[194.176.206.220]>
Ground Zero Games <jon@gzg.com> wrote:
[snip]
>
> I think the answer should be (this is [SEMI-OFFICIAL] but just off the
top
> of the head at the moment!) that a small craft hangar and a fighter
bay are
> two very different things - the former is basically a big empty space
with
> a launch port, while the latter is full of servicing and repair bays
for
> individual fighters, rapid launch and recovery systems etc. For the
record,
> a fighter is less than 1 mass (probably much less), but needs 1.5 mass
of
> bay and support stuff.
> You couldn't carry other small craft in fighter bays, because all the
> support stuff gets in the way; you can CARRY fighters around in a
small
> craft hangar, but you wouldn't be able to support them in combat
operations
> (launch and recovery would be much slowed, as would rearming etc.).
>
> Does that sound reasonable?
>
> Jon (GZG)
>
Yup, guess I'm going to have to junk the 'multi-purpose hanger' concept
- maybe I'll use slot-in standard sized hanger modules...
Charles.
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