Re: My designs (PWB Game)
From: colin.plummer@t...
Date: Fri, 23 Jun 2000 09:05:47 +0100
Subject: Re: My designs (PWB Game)
Thus spoke Roger Books on Thu, Jun 22, 2000 at 07:47:07AM -0400 :
>
> I'm not going to be doing conditional attacks at all, I'm doing
> two phases to a turn. One is movement/fighter/missiles, the other
> is allocating fire. One other major change to the real FT rules
> is that all damage _in a phase_ will be simultaneous.
Interesting.. remind me to take a look when you're ready.
> I'm trying for a fairly high level, admiral feel to the game.
Actually,
> I'm working from the campaign level down as the main reason for this
> is to deal with a campaign without GM intervention. All the campaign
> hooks are in the perl module. You need an actual perl program to
> put such things in place as world placement (although the worlds have
> a place to live in the module), repair, building, etc etc.
Mmm, campaign management stuff.. kewl.
For your viewing pleasure...
http://ftpbem.imhotep.org.uk/
Shows the current state of the alpha game - though I haven't run turn
one
yet :) The players full names won't be listed until I have their
permission though.
The ship designs are not shown, since I'm hiding that knowledge from the
players for the moment.
--
Colin P