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Re: My designs (PWB Game)

From: colin.plummer@t...
Date: Fri, 23 Jun 2000 09:05:47 +0100
Subject: Re: My designs (PWB Game)

Thus spoke Roger Books on Thu, Jun 22, 2000 at 07:47:07AM -0400 :
> I'm not going to be doing conditional attacks at all, I'm  doing
> two phases to a turn.  One is movement/fighter/missiles, the other
> is allocating fire.  One other major change to the real FT rules
> is that all damage _in a phase_ will be simultaneous.

Interesting.. remind me to take a look when you're ready.

> I'm trying for a fairly high level, admiral feel to the game. 
> I'm working from the campaign level down as the main reason for this
> is to deal with a campaign without GM  intervention.	All the campaign
> hooks are in the perl module.   You need an actual perl program to
> put such things in  place as world placement (although the worlds have
> a place to live in the module), repair, building, etc etc.

Mmm, campaign management stuff.. kewl.

For your viewing pleasure...

Shows the current state of the alpha game - though I haven't run turn
yet :)	The players full names won't be listed until I have their
permission though.

The ship designs are not shown, since I'm hiding that knowledge from the
players for the moment.

Colin P

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