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Re: [FT]Stopping ships

From: Brian Bell <bkb@b...>
Date: Tue, 20 Jun 2000 22:39:16 -0400
Subject: Re: [FT]Stopping ships

At 19:27 2000-06-20 -0700, you wrote:
>I played my first FT game with my Kra'vak fleet tonight, and came up
>against something that is pretty common in our group, particularly in
>larger games.	Many of our pick up games tend to degenerate into the
>"stop and fire" variety, where one or both sides will advance, then
stop
>and spin to face the enemy.  While an effective tactic on the part of
>the halted force, it is a bit discouraging to see it happen game after
>game.	Since ships can spin to any facing, it seems to me that it
>removes any maneuvering advantage the Kra'vak may have.  Do spinning
>ships have to write their facing down during the orders phase, or can
>they spin whenever they want?	If not, I'd like to suggest that there
be
>some sort of counterbalancing factor against ships that are stopped
>(such as making them easier to hit, etc.).
>
>Thanks,
>
>Mark

My reading of the rule was that the "spin" was a turn (rotation) that
cost 
1 movement point when the ship was stationary. Thus, the turn would have
to 
be written in the movement orders.

---
Brian Bell
bkb@beol.net
http://members.xoom.com/rlyehable/ft/
ICQ: 12848051
AIM: Rlyehable
---

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