System Specials for campaigns...
From: "Imre A. Szabo" <ias@s...>
Date: Fri, 16 Jun 2000 18:10:22 -0400
Subject: System Specials for campaigns...
Here's a way to spice up your campaigns. When each planet and/or system
is being explored, roll 2d6 on this chart:
2 ship of the ancients 3d6 x 10 mass
3 existing colony 3d6 pop (for Stellar Conquest, adjust
for other systems)
4 cache 3d6 x 50 points (Full Thrust)
6 to 9 Nothing
10 hostiles exploring fleet suffers 3d6 * 2
damage points
11 hostiles exploring fleet suffers 3d6 * 4
damage points
12 hostiles exploring fleet suffers 3d6 * 8
damage points
Note that small task forces of small ships will be annhilated by even
small hostile forces...
Ship of the Ancients
Build using the technology base from any one race. All systems except
hull, hanger, magazines, FTL, and holds cost 1/2 normal mass. Yes, this
means armor is 1/2 mass! Drives are automatically advanced. This ship
can be repaired (double cost) but never modifiied. Ship of the ancients
also has chamelion surface. It can appears appear as any ship plus or
minus 10% of the Ship of the Ancients mass. Note that this is ability
is lost whenever it does something that the ship it mimicking can not...
IAS