Prev: Sa'Vasku EW Pod Next: [FT] FB2 Torpedo Fighters (was Fighter customization)

RE: SaVasku Needle POD

From: "Bell, Brian K" <Brian_Bell@d...>
Date: Thu, 15 Jun 2000 09:59:04 -0400
Subject: RE: SaVasku Needle POD

> -----Original Message-----
> From: []
> Sent: Thursday, June 15, 2000 9:32 AM
> To:	gzg-l@CSUA.Berkeley.EDU
> Subject:	SaVasku Needle POD
> Any one like to agree or shoot down in flames the following idea.
> Needle POD
> 1 bio mass   3 power	range 36"
> All ships within 6" take a hit as per one needle beam on  a roll of a
5 or
> 6.
> A bit like the effect of one of those Star Wars X ray laser
> looked like 
> a WWII mine, that the US were thinking about developing to shoot down
> --
> Nick Garbett
> Senior Design Build Engineer
> STS Systems (Europe) Ltd.
> Tel : (+44) 0121 717 6817
> Fax : (+44) 0121 717 6801
> email:
This seems a bit too much for my tasts.
Needle attacks need guidance. Most of the pod designs do not require a
amount of guidance (interceptor pods being the exception and they pay
for it
by 1/2 range limit). If the needle pod has only ONE attack, it would
but being able to attack all ships in range is too much. Also, range
be 24 like the lance and leech pods.

However, an EMP pod could work. 1 biomass/3 power range 24. Any ship
6tu of the EMP pod takes a threshold check. All fighters within 6tu
loose 1
endurance (I was going to suggest that they are "disrupted and unable to
attack for 1 round", but thought that the loss of endurance was less
servere). This would be nasty when used in conjuction with leech pods
(do I
use the DCP to fix systems or kill leeches?).

Brian Bell 

Prev: Sa'Vasku EW Pod Next: [FT] FB2 Torpedo Fighters (was Fighter customization)