Prev: Re: Forcing fights Next: Re: First comments on The Interception Challenge(tm)

Re: The iCloak

From: "John C" <john1x@h...>
Date: Wed, 14 Jun 2000 20:47:58 GMT
Subject: Re: The iCloak

>From: stiltman@teleport.com
> > I would say that missles and fighters need to be within 3MU to
attack 
>the
> > iCloaked ship.
>
>Given that the thing has to keep flying in a straight line without
either
>accelerating or decelerating to keep its maximum stealth, I'm not sure
>that wouldn't just make it pretty darn useless.
>
>From a PSB standpoint, I could see fighters being allowed to shoot 
>accurately
>at the thing from a 3" range, since they can put up a visual HUD and
just
>manually direct fire at it.  A missile, on the other hand, doesn't have

>that
>luxury; if they've got visual scanners and really good image-processing
>software in their guidance systems, I could see it, but I'd think that 
>finding
>loopholes in such software would be very high on the wish list of an 
>iCloaking
>device designer... such that they wouldn't consider the end result 
>acceptable
>for any purpose if it couldn't even fool a bunch of missiles.

Forgot the fighters, too....  I would think that they would have the
same 
problems as a regular ship; 3" at FT scales is probably beyond mere
visual 
range.

John Crimmins			  john1x@hotmail.com
     http://www.voicenet.com/~johncrim/index.html

   "We're not at home to Mr. Reasonable, sergeant."
   "I do not hear him knockin', sir."
    --Terry Pratchett, _The Fifth Elephant_

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