RE: Forcing fights
From: "Bell, Brian K" <Brian_Bell@d...>
Date: Wed, 14 Jun 2000 07:06:35 -0400
Subject: RE: Forcing fights
<Small Laugh>
I recently added some of ITTTs standard merchant ships (and some Q-Ship
variants). Note that these ships are larger than the merchant ships in
the
back of FB1 because I thought that there was a need for interfaced craft
to
service smaller colonies. This adds size to the vessel and to make a
profit
the cargo size must be expanded as well.
True a 'Husky' mass 600 freighter with 252 mass in cargo makes a juicy
target. But heaven help you if you run into the Q-Ship version, 'Hokey'.
Also, like the IAS and OU, ITTT's freighters are modular and may switch
out
cargo modules for weapons modules, so dedicated Q-Ships are augmented in
times of particular trouble.
Fetch Interface Shuttle ITTT 42 89
http://members.xoom.com/_XMCM/rlyehable/ft/ft25/ships_nonmil.html#fetch
Hokey class Q-Ship ITTT 619 2115 (2241)
http://members.xoom.com/_XMCM/rlyehable/ft/ft25/ships_nonmil.html#hokey
Husky class Hvy Freighter ITTT 619 1463
http://members.xoom.com/_XMCM/rlyehable/ft/ft25/ships_nonmil.html#husky
Lodestone class Hvy Freighter ITTT 292 796
http://members.xoom.com/_XMCM/rlyehable/ft/ft25/ships_nonmil.html#lodest
one
Roo class Interface Shuttle ITTT 17 41
http://members.xoom.com/_XMCM/rlyehable/ft/ft25/ships_nonmil.html#roo
War Horse Q-Ship ITTT 144 460 (478)
http://members.xoom.com/_XMCM/rlyehable/ft/ft25/ships_nonmil.html#warhor
se
Work Horse Medium Freighter ITTT 144 389
http://members.xoom.com/_XMCM/rlyehable/ft/ft25/ships_nonmil.html#workho
rse
-----
Brian Bell
bkb@beol.net
http://members.xoom.com/rlyehable/ft/
-----
> -----Original Message-----
> From: Robert W. Hofrichter [SMTP:RobHofrich@peoplepc.com]
> Sent: Tuesday, June 13, 2000 5:49 PM
> To: gzg-l@CSUA.Berkeley.EDU
> Subject: Re: Forcing fights
>
>
>
> ME:
> Or to make it so that all of your pre-war transports aren't immediatly
> (and
> very un-economically) obsolete and useless, they could just build
Q-ships
> too. Same hull as the poor slow Merchant, but packed with structural
> support and nice weapons. The model on the table would be a nice
innocent
> merchant, too. And then, when the mean ol' commerce raider got within
> range...ZAP-POW-KABLAM!
>
> Just a thought.
>
> Rob