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Re: thrust-1 zigzag

From: "Brian Thompson" <brianthompson17@h...>
Date: Mon, 12 Jun 2000 14:02:48 EST
Subject: Re: thrust-1 zigzag



>From: stiltman@teleport.com
>Reply-To: gzg-l@CSUA.Berkeley.EDU
>To: gzg-l@CSUA.Berkeley.EDU
>Subject: Re: thrust-1 zigzag
>Date: Sun, 11 Jun 2000 20:27:13 -0700 (PDT)
>
> > >>Have you played with nova cannons much?  You _are_ aware that they

>take
> > >>three
> > >>turns to hit anything at maximum range, right?  In three turns, 
>_anything_
> > >>can get out of the way if it's not completely parked.
>
> > >Our group views Nova Cannons as "Siege" weapons.  Good in campaigns
> > >involving outposts and such that can't move.  You are correct in 
>pointing
> > >out that hitting moving targets with Nova Cannons can be difficult.
>
> > Assuming a thrust 1 ship uses both its main drive and its push, it
still
> > only has a maximum acceleration of just over four inches over three
> > turns(with vector movement).
>
>The operative words in this comment, while they make it perfectly
accurate,
>are the ones in parenths.  ;)

Thus, the solution to your problem becomes apparent, use vector
movement, 
and all problems will be fixed ;).
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